reorg/clean-up/indent

This commit is contained in:
Brian
2007-02-22 14:55:35 -07:00
parent 11b9ef9454
commit e47c60443f
+483 -425
View File
@@ -511,442 +511,500 @@ _mesa_exec_vertex_program(GLcontext *ctx,
}
switch (inst->Opcode) {
case OPCODE_MOV:
{
GLfloat t[4];
fetch_vector4( ctx, &inst->SrcReg[0], machine, program, t );
store_vector4( inst, machine, t );
case OPCODE_ABS: /* GL_NV_vertex_program1_1 */
{
GLfloat t[4];
fetch_vector4( ctx, &inst->SrcReg[0], machine, program, t );
if (t[0] < 0.0) t[0] = -t[0];
if (t[1] < 0.0) t[1] = -t[1];
if (t[2] < 0.0) t[2] = -t[2];
if (t[3] < 0.0) t[3] = -t[3];
store_vector4( inst, machine, t );
}
break;
case OPCODE_ADD:
{
GLfloat t[4], u[4], sum[4];
fetch_vector4( ctx, &inst->SrcReg[0], machine, program, t );
fetch_vector4( ctx, &inst->SrcReg[1], machine, program, u );
sum[0] = t[0] + u[0];
sum[1] = t[1] + u[1];
sum[2] = t[2] + u[2];
sum[3] = t[3] + u[3];
store_vector4( inst, machine, sum );
}
break;
case OPCODE_ARA:
break;
case OPCODE_ARL:
{
GLfloat t[4];
fetch_vector4( ctx, &inst->SrcReg[0], machine, program, t );
machine->AddressReg[0][0] = (GLint) FLOORF(t[0]);
}
break;
case OPCODE_ARL_NV:
break;
case OPCODE_ARR:
break;
case OPCODE_BGNLOOP:
/* no-op */
break;
case OPCODE_ENDLOOP:
/* subtract 1 here since pc is incremented by for(pc) loop */
pc = inst->BranchTarget - 1; /* go to matching BNGLOOP */
break;
case OPCODE_BRA: /* branch (conditional) */
/* fall-through */
case OPCODE_BRK: /* break out of loop (conditional) */
/* fall-through */
case OPCODE_CONT: /* continue loop (conditional) */
if (eval_condition(machine, inst)) {
/* take branch */
/* Subtract 1 here since we'll do pc++ at end of for-loop */
pc = inst->BranchTarget - 1;
}
break;
case OPCODE_CAL: /* Call subroutine (conditional) */
if (eval_condition(machine, inst)) {
/* call the subroutine */
if (machine->StackDepth >= MAX_PROGRAM_CALL_DEPTH) {
return; /* abort execution */
}
break;
case OPCODE_LIT:
{
const GLfloat epsilon = 1.0F / 256.0F; /* per NV spec */
GLfloat t[4], lit[4];
fetch_vector4( ctx, &inst->SrcReg[0], machine, program, t );
t[0] = MAX2(t[0], 0.0F);
t[1] = MAX2(t[1], 0.0F);
t[3] = CLAMP(t[3], -(128.0F - epsilon), (128.0F - epsilon));
lit[0] = 1.0;
lit[1] = t[0];
lit[2] = (t[0] > 0.0) ? (GLfloat) _mesa_pow(t[1], t[3]) : 0.0F;
lit[3] = 1.0;
store_vector4( inst, machine, lit );
machine->CallStack[machine->StackDepth++] = pc + 1;
pc = inst->BranchTarget; /* XXX - 1 ??? */
}
break;
case OPCODE_CMP:
{
GLfloat a[4], b[4], c[4], result[4];
fetch_vector4( ctx, &inst->SrcReg[0], machine, program, a );
fetch_vector4( ctx, &inst->SrcReg[1], machine, program, b );
fetch_vector4( ctx, &inst->SrcReg[2], machine, program, c );
result[0] = a[0] < 0.0F ? b[0] : c[0];
result[1] = a[1] < 0.0F ? b[1] : c[1];
result[2] = a[2] < 0.0F ? b[2] : c[2];
result[3] = a[3] < 0.0F ? b[3] : c[3];
store_vector4( inst, machine, result );
}
break;
case OPCODE_COS:
{
GLfloat a[4], result[4];
fetch_vector1( ctx, &inst->SrcReg[0], machine, program, a );
result[0] = result[1] = result[2] = result[3]
= (GLfloat) _mesa_cos(a[0]);
store_vector4( inst, machine, result );
}
break;
case OPCODE_DDX:
/* fallthrough */
case OPCODE_DDY:
_mesa_problem(ctx, "DDX/DDY not allowed in vertex programs");
break;
case OPCODE_DP3:
{
GLfloat t[4], u[4], dot[4];
fetch_vector4( ctx, &inst->SrcReg[0], machine, program, t );
fetch_vector4( ctx, &inst->SrcReg[1], machine, program, u );
dot[0] = t[0] * u[0] + t[1] * u[1] + t[2] * u[2];
dot[1] = dot[2] = dot[3] = dot[0];
store_vector4( inst, machine, dot );
}
break;
case OPCODE_DP4:
{
GLfloat t[4], u[4], dot[4];
fetch_vector4( ctx, &inst->SrcReg[0], machine, program, t );
fetch_vector4( ctx, &inst->SrcReg[1], machine, program, u );
dot[0] = t[0] * u[0] + t[1] * u[1] + t[2] * u[2] + t[3] * u[3];
dot[1] = dot[2] = dot[3] = dot[0];
store_vector4( inst, machine, dot );
}
break;
case OPCODE_DPH:
{
GLfloat t[4], u[4], dot[4];
fetch_vector4( ctx, &inst->SrcReg[0], machine, program, t );
fetch_vector4( ctx, &inst->SrcReg[1], machine, program, u );
dot[0] = t[0] * u[0] + t[1] * u[1] + t[2] * u[2] + u[3];
dot[1] = dot[2] = dot[3] = dot[0];
store_vector4( inst, machine, dot );
}
break;
case OPCODE_DST:
{
GLfloat t[4], u[4], dst[4];
fetch_vector4( ctx, &inst->SrcReg[0], machine, program, t );
fetch_vector4( ctx, &inst->SrcReg[1], machine, program, u );
dst[0] = 1.0F;
dst[1] = t[1] * u[1];
dst[2] = t[2];
dst[3] = u[3];
store_vector4( inst, machine, dst );
}
break;
case OPCODE_EXP:
{
GLfloat t[4], q[4], floor_t0;
fetch_vector1( ctx, &inst->SrcReg[0], machine, program, t );
floor_t0 = FLOORF(t[0]);
if (floor_t0 > FLT_MAX_EXP) {
SET_POS_INFINITY(q[0]);
SET_POS_INFINITY(q[2]);
}
break;
case OPCODE_RCP:
{
GLfloat t[4];
fetch_vector1( ctx, &inst->SrcReg[0], machine, program, t );
if (t[0] != 1.0F)
t[0] = 1.0F / t[0]; /* div by zero is infinity! */
t[1] = t[2] = t[3] = t[0];
store_vector4( inst, machine, t );
}
break;
case OPCODE_RSQ:
{
GLfloat t[4];
fetch_vector1( ctx, &inst->SrcReg[0], machine, program, t );
t[0] = INV_SQRTF(FABSF(t[0]));
t[1] = t[2] = t[3] = t[0];
store_vector4( inst, machine, t );
}
break;
case OPCODE_EXP:
{
GLfloat t[4], q[4], floor_t0;
fetch_vector1( ctx, &inst->SrcReg[0], machine, program, t );
floor_t0 = FLOORF(t[0]);
if (floor_t0 > FLT_MAX_EXP) {
SET_POS_INFINITY(q[0]);
SET_POS_INFINITY(q[2]);
}
else if (floor_t0 < FLT_MIN_EXP) {
q[0] = 0.0F;
q[2] = 0.0F;
}
else {
#ifdef USE_IEEE
GLint ii = (GLint) floor_t0;
ii = (ii < 23) + 0x3f800000;
SET_FLOAT_BITS(q[0], ii);
q[0] = *((GLfloat *) (void *)&ii);
#else
q[0] = (GLfloat) pow(2.0, floor_t0);
#endif
q[2] = (GLfloat) (q[0] * LOG2(q[1]));
}
q[1] = t[0] - floor_t0;
q[3] = 1.0F;
store_vector4( inst, machine, q );
}
break;
case OPCODE_LOG:
{
GLfloat t[4], q[4], abs_t0;
fetch_vector1( ctx, &inst->SrcReg[0], machine, program, t );
abs_t0 = FABSF(t[0]);
if (abs_t0 != 0.0F) {
/* Since we really can't handle infinite values on VMS
* like other OSes we'll use __MAXFLOAT to represent
* infinity. This may need some tweaking.
*/
#ifdef VMS
if (abs_t0 == __MAXFLOAT)
#else
if (IS_INF_OR_NAN(abs_t0))
#endif
{
SET_POS_INFINITY(q[0]);
q[1] = 1.0F;
SET_POS_INFINITY(q[2]);
}
else {
int exponent;
GLfloat mantissa = FREXPF(t[0], &exponent);
q[0] = (GLfloat) (exponent - 1);
q[1] = (GLfloat) (2.0 * mantissa); /* map [.5, 1) -> [1, 2) */
q[2] = (GLfloat) (q[0] + LOG2(q[1]));
}
}
else {
SET_NEG_INFINITY(q[0]);
q[1] = 1.0F;
SET_NEG_INFINITY(q[2]);
}
q[3] = 1.0;
store_vector4( inst, machine, q );
}
break;
case OPCODE_MUL:
{
GLfloat t[4], u[4], prod[4];
fetch_vector4( ctx, &inst->SrcReg[0], machine, program, t );
fetch_vector4( ctx, &inst->SrcReg[1], machine, program, u );
prod[0] = t[0] * u[0];
prod[1] = t[1] * u[1];
prod[2] = t[2] * u[2];
prod[3] = t[3] * u[3];
store_vector4( inst, machine, prod );
}
break;
case OPCODE_ADD:
{
GLfloat t[4], u[4], sum[4];
fetch_vector4( ctx, &inst->SrcReg[0], machine, program, t );
fetch_vector4( ctx, &inst->SrcReg[1], machine, program, u );
sum[0] = t[0] + u[0];
sum[1] = t[1] + u[1];
sum[2] = t[2] + u[2];
sum[3] = t[3] + u[3];
store_vector4( inst, machine, sum );
}
break;
case OPCODE_DP3:
{
GLfloat t[4], u[4], dot[4];
fetch_vector4( ctx, &inst->SrcReg[0], machine, program, t );
fetch_vector4( ctx, &inst->SrcReg[1], machine, program, u );
dot[0] = t[0] * u[0] + t[1] * u[1] + t[2] * u[2];
dot[1] = dot[2] = dot[3] = dot[0];
store_vector4( inst, machine, dot );
}
break;
case OPCODE_DP4:
{
GLfloat t[4], u[4], dot[4];
fetch_vector4( ctx, &inst->SrcReg[0], machine, program, t );
fetch_vector4( ctx, &inst->SrcReg[1], machine, program, u );
dot[0] = t[0] * u[0] + t[1] * u[1] + t[2] * u[2] + t[3] * u[3];
dot[1] = dot[2] = dot[3] = dot[0];
store_vector4( inst, machine, dot );
}
break;
case OPCODE_DST:
{
GLfloat t[4], u[4], dst[4];
fetch_vector4( ctx, &inst->SrcReg[0], machine, program, t );
fetch_vector4( ctx, &inst->SrcReg[1], machine, program, u );
dst[0] = 1.0F;
dst[1] = t[1] * u[1];
dst[2] = t[2];
dst[3] = u[3];
store_vector4( inst, machine, dst );
}
break;
case OPCODE_MIN:
{
GLfloat t[4], u[4], min[4];
fetch_vector4( ctx, &inst->SrcReg[0], machine, program, t );
fetch_vector4( ctx, &inst->SrcReg[1], machine, program, u );
min[0] = (t[0] < u[0]) ? t[0] : u[0];
min[1] = (t[1] < u[1]) ? t[1] : u[1];
min[2] = (t[2] < u[2]) ? t[2] : u[2];
min[3] = (t[3] < u[3]) ? t[3] : u[3];
store_vector4( inst, machine, min );
}
break;
case OPCODE_MAX:
{
GLfloat t[4], u[4], max[4];
fetch_vector4( ctx, &inst->SrcReg[0], machine, program, t );
fetch_vector4( ctx, &inst->SrcReg[1], machine, program, u );
max[0] = (t[0] > u[0]) ? t[0] : u[0];
max[1] = (t[1] > u[1]) ? t[1] : u[1];
max[2] = (t[2] > u[2]) ? t[2] : u[2];
max[3] = (t[3] > u[3]) ? t[3] : u[3];
store_vector4( inst, machine, max );
}
break;
case OPCODE_SLT:
{
GLfloat t[4], u[4], slt[4];
fetch_vector4( ctx, &inst->SrcReg[0], machine, program, t );
fetch_vector4( ctx, &inst->SrcReg[1], machine, program, u );
slt[0] = (t[0] < u[0]) ? 1.0F : 0.0F;
slt[1] = (t[1] < u[1]) ? 1.0F : 0.0F;
slt[2] = (t[2] < u[2]) ? 1.0F : 0.0F;
slt[3] = (t[3] < u[3]) ? 1.0F : 0.0F;
store_vector4( inst, machine, slt );
}
break;
case OPCODE_SGE:
{
GLfloat t[4], u[4], sge[4];
fetch_vector4( ctx, &inst->SrcReg[0], machine, program, t );
fetch_vector4( ctx, &inst->SrcReg[1], machine, program, u );
sge[0] = (t[0] >= u[0]) ? 1.0F : 0.0F;
sge[1] = (t[1] >= u[1]) ? 1.0F : 0.0F;
sge[2] = (t[2] >= u[2]) ? 1.0F : 0.0F;
sge[3] = (t[3] >= u[3]) ? 1.0F : 0.0F;
store_vector4( inst, machine, sge );
}
break;
case OPCODE_SGT: /* set on greater */
{
GLfloat a[4], b[4], result[4];
fetch_vector4( ctx, &inst->SrcReg[0], machine, program, a );
fetch_vector4( ctx, &inst->SrcReg[1], machine, program, b );
result[0] = (a[0] > b[0]) ? 1.0F : 0.0F;
result[1] = (a[1] > b[1]) ? 1.0F : 0.0F;
result[2] = (a[2] > b[2]) ? 1.0F : 0.0F;
result[3] = (a[3] > b[3]) ? 1.0F : 0.0F;
store_vector4( inst, machine, result );
if (DEBUG_VERT) {
printf("SGT %g %g %g %g\n",
result[0], result[1], result[2], result[3]);
}
}
break;
case OPCODE_MAD:
{
GLfloat t[4], u[4], v[4], sum[4];
fetch_vector4( ctx, &inst->SrcReg[0], machine, program, t );
fetch_vector4( ctx, &inst->SrcReg[1], machine, program, u );
fetch_vector4( ctx, &inst->SrcReg[2], machine, program, v );
sum[0] = t[0] * u[0] + v[0];
sum[1] = t[1] * u[1] + v[1];
sum[2] = t[2] * u[2] + v[2];
sum[3] = t[3] * u[3] + v[3];
store_vector4( inst, machine, sum );
}
break;
case OPCODE_ARL:
{
GLfloat t[4];
fetch_vector4( ctx, &inst->SrcReg[0], machine, program, t );
machine->AddressReg[0][0] = (GLint) FLOORF(t[0]);
}
break;
case OPCODE_DPH:
{
GLfloat t[4], u[4], dot[4];
fetch_vector4( ctx, &inst->SrcReg[0], machine, program, t );
fetch_vector4( ctx, &inst->SrcReg[1], machine, program, u );
dot[0] = t[0] * u[0] + t[1] * u[1] + t[2] * u[2] + u[3];
dot[1] = dot[2] = dot[3] = dot[0];
store_vector4( inst, machine, dot );
}
break;
case OPCODE_RCC:
{
GLfloat t[4], u;
fetch_vector1( ctx, &inst->SrcReg[0], machine, program, t );
if (t[0] == 1.0F)
u = 1.0F;
else
u = 1.0F / t[0];
if (u > 0.0F) {
if (u > 1.884467e+019F) {
u = 1.884467e+019F; /* IEEE 32-bit binary value 0x5F800000 */
}
else if (u < 5.42101e-020F) {
u = 5.42101e-020F; /* IEEE 32-bit binary value 0x1F800000 */
}
}
else {
if (u < -1.884467e+019F) {
u = -1.884467e+019F; /* IEEE 32-bit binary value 0xDF800000 */
}
else if (u > -5.42101e-020F) {
u = -5.42101e-020F; /* IEEE 32-bit binary value 0x9F800000 */
}
}
t[0] = t[1] = t[2] = t[3] = u;
store_vector4( inst, machine, t );
}
break;
case OPCODE_SUB: /* GL_NV_vertex_program1_1 */
{
GLfloat t[4], u[4], sum[4];
fetch_vector4( ctx, &inst->SrcReg[0], machine, program, t );
fetch_vector4( ctx, &inst->SrcReg[1], machine, program, u );
sum[0] = t[0] - u[0];
sum[1] = t[1] - u[1];
sum[2] = t[2] - u[2];
sum[3] = t[3] - u[3];
store_vector4( inst, machine, sum );
}
break;
case OPCODE_ABS: /* GL_NV_vertex_program1_1 */
{
GLfloat t[4];
fetch_vector4( ctx, &inst->SrcReg[0], machine, program, t );
if (t[0] < 0.0) t[0] = -t[0];
if (t[1] < 0.0) t[1] = -t[1];
if (t[2] < 0.0) t[2] = -t[2];
if (t[3] < 0.0) t[3] = -t[3];
store_vector4( inst, machine, t );
}
break;
case OPCODE_FLR: /* GL_ARB_vertex_program */
{
GLfloat t[4];
fetch_vector4( ctx, &inst->SrcReg[0], machine, program, t );
t[0] = FLOORF(t[0]);
t[1] = FLOORF(t[1]);
t[2] = FLOORF(t[2]);
t[3] = FLOORF(t[3]);
store_vector4( inst, machine, t );
}
break;
case OPCODE_FRC: /* GL_ARB_vertex_program */
{
GLfloat t[4];
fetch_vector4( ctx, &inst->SrcReg[0], machine, program, t );
t[0] = t[0] - FLOORF(t[0]);
t[1] = t[1] - FLOORF(t[1]);
t[2] = t[2] - FLOORF(t[2]);
t[3] = t[3] - FLOORF(t[3]);
store_vector4( inst, machine, t );
}
break;
case OPCODE_IF:
if (eval_condition(machine, inst)) {
/* do if-clause (just continue execution) */
else if (floor_t0 < FLT_MIN_EXP) {
q[0] = 0.0F;
q[2] = 0.0F;
}
else {
/* go to the instruction after ELSE or ENDIF */
assert(inst->BranchTarget >= 0);
pc = inst->BranchTarget - 1;
#ifdef USE_IEEE
GLint ii = (GLint) floor_t0;
ii = (ii < 23) + 0x3f800000;
SET_FLOAT_BITS(q[0], ii);
q[0] = *((GLfloat *) (void *)&ii);
#else
q[0] = (GLfloat) pow(2.0, floor_t0);
#endif
q[2] = (GLfloat) (q[0] * LOG2(q[1]));
}
break;
case OPCODE_ELSE:
/* goto ENDIF */
q[1] = t[0] - floor_t0;
q[3] = 1.0F;
store_vector4( inst, machine, q );
}
break;
case OPCODE_EX2: /* GL_ARB_vertex_program */
{
GLfloat t[4];
fetch_vector1( ctx, &inst->SrcReg[0], machine, program, t );
t[0] = t[1] = t[2] = t[3] = (GLfloat)_mesa_pow(2.0, t[0]);
store_vector4( inst, machine, t );
}
break;
case OPCODE_FLR: /* GL_ARB_vertex_program */
{
GLfloat t[4];
fetch_vector4( ctx, &inst->SrcReg[0], machine, program, t );
t[0] = FLOORF(t[0]);
t[1] = FLOORF(t[1]);
t[2] = FLOORF(t[2]);
t[3] = FLOORF(t[3]);
store_vector4( inst, machine, t );
}
break;
case OPCODE_FRC: /* GL_ARB_vertex_program */
{
GLfloat t[4];
fetch_vector4( ctx, &inst->SrcReg[0], machine, program, t );
t[0] = t[0] - FLOORF(t[0]);
t[1] = t[1] - FLOORF(t[1]);
t[2] = t[2] - FLOORF(t[2]);
t[3] = t[3] - FLOORF(t[3]);
store_vector4( inst, machine, t );
}
break;
case OPCODE_IF:
if (eval_condition(machine, inst)) {
/* do if-clause (just continue execution) */
}
else {
/* go to the instruction after ELSE or ENDIF */
assert(inst->BranchTarget >= 0);
pc = inst->BranchTarget - 1;
break;
case OPCODE_ENDIF:
/* nothing */
break;
case OPCODE_EX2: /* GL_ARB_vertex_program */
{
GLfloat t[4];
fetch_vector1( ctx, &inst->SrcReg[0], machine, program, t );
t[0] = t[1] = t[2] = t[3] = (GLfloat)_mesa_pow(2.0, t[0]);
store_vector4( inst, machine, t );
}
break;
case OPCODE_LG2: /* GL_ARB_vertex_program */
{
GLfloat t[4];
fetch_vector1( ctx, &inst->SrcReg[0], machine, program, t );
t[0] = t[1] = t[2] = t[3] = LOG2(t[0]);
store_vector4( inst, machine, t );
}
break;
case OPCODE_POW: /* GL_ARB_vertex_program */
{
GLfloat t[4], u[4];
fetch_vector1( ctx, &inst->SrcReg[0], machine, program, t );
fetch_vector1( ctx, &inst->SrcReg[1], machine, program, u );
t[0] = t[1] = t[2] = t[3] = (GLfloat)_mesa_pow(t[0], u[0]);
store_vector4( inst, machine, t );
}
break;
case OPCODE_XPD: /* GL_ARB_vertex_program */
{
GLfloat t[4], u[4], cross[4];
fetch_vector4( ctx, &inst->SrcReg[0], machine, program, t );
fetch_vector4( ctx, &inst->SrcReg[1], machine, program, u );
cross[0] = t[1] * u[2] - t[2] * u[1];
cross[1] = t[2] * u[0] - t[0] * u[2];
cross[2] = t[0] * u[1] - t[1] * u[0];
cross[3] = 0.0;
store_vector4( inst, machine, cross );
}
break;
case OPCODE_SWZ: /* GL_ARB_vertex_program */
{
const struct prog_src_register *source = &inst->SrcReg[0];
const GLfloat *src = get_register_pointer(ctx, source,
machine, program);
GLfloat result[4];
GLuint i;
/* do extended swizzling here */
for (i = 0; i < 4; i++) {
const GLuint swz = GET_SWZ(source->Swizzle, i);
if (swz == SWIZZLE_ZERO)
result[i] = 0.0;
else if (swz == SWIZZLE_ONE)
result[i] = 1.0;
else {
ASSERT(swz >= 0);
ASSERT(swz <= 3);
result[i] = src[swz];
}
if (source->NegateBase & (1 << i))
result[i] = -result[i];
}
break;
case OPCODE_ELSE:
/* goto ENDIF */
assert(inst->BranchTarget >= 0);
pc = inst->BranchTarget - 1;
break;
case OPCODE_ENDIF:
/* nothing */
break;
case OPCODE_MOV:
{
GLfloat t[4];
fetch_vector4( ctx, &inst->SrcReg[0], machine, program, t );
store_vector4( inst, machine, t );
}
break;
case OPCODE_LIT:
{
const GLfloat epsilon = 1.0F / 256.0F; /* per NV spec */
GLfloat t[4], lit[4];
fetch_vector4( ctx, &inst->SrcReg[0], machine, program, t );
t[0] = MAX2(t[0], 0.0F);
t[1] = MAX2(t[1], 0.0F);
t[3] = CLAMP(t[3], -(128.0F - epsilon), (128.0F - epsilon));
lit[0] = 1.0;
lit[1] = t[0];
lit[2] = (t[0] > 0.0) ? (GLfloat) _mesa_pow(t[1], t[3]) : 0.0F;
lit[3] = 1.0;
store_vector4( inst, machine, lit );
}
break;
case OPCODE_LOG:
{
GLfloat t[4], q[4], abs_t0;
fetch_vector1( ctx, &inst->SrcReg[0], machine, program, t );
abs_t0 = FABSF(t[0]);
if (abs_t0 != 0.0F) {
/* Since we really can't handle infinite values on VMS
* like other OSes we'll use __MAXFLOAT to represent
* infinity. This may need some tweaking.
*/
#ifdef VMS
if (abs_t0 == __MAXFLOAT)
#else
if (IS_INF_OR_NAN(abs_t0))
#endif
{
SET_POS_INFINITY(q[0]);
q[1] = 1.0F;
SET_POS_INFINITY(q[2]);
}
else {
int exponent;
GLfloat mantissa = FREXPF(t[0], &exponent);
q[0] = (GLfloat) (exponent - 1);
q[1] = (GLfloat) (2.0 * mantissa); /* map [.5, 1) -> [1, 2) */
q[2] = (GLfloat) (q[0] + LOG2(q[1]));
}
store_vector4( inst, machine, result );
}
break;
case OPCODE_PRINT:
if (inst->SrcReg[0].File) {
GLfloat t[4];
fetch_vector4( ctx, &inst->SrcReg[0], machine, program, t );
_mesa_printf("%s%g, %g, %g, %g\n",
(char *) inst->Data, t[0], t[1], t[2], t[3]);
}
else {
_mesa_printf("%s\n", (char *) inst->Data);
SET_NEG_INFINITY(q[0]);
q[1] = 1.0F;
SET_NEG_INFINITY(q[2]);
}
break;
case OPCODE_END:
ctx->_CurrentProgram = 0;
return;
case OPCODE_BRA:
/* XXX implement */
/* FALLTHROUGH */
case OPCODE_NOP:
break;
default:
/* bad instruction opcode */
_mesa_problem(ctx, "Bad VP Opcode in _mesa_exec_vertex_program");
ctx->_CurrentProgram = 0;
return;
q[3] = 1.0;
store_vector4( inst, machine, q );
}
break;
case OPCODE_MAD:
{
GLfloat t[4], u[4], v[4], sum[4];
fetch_vector4( ctx, &inst->SrcReg[0], machine, program, t );
fetch_vector4( ctx, &inst->SrcReg[1], machine, program, u );
fetch_vector4( ctx, &inst->SrcReg[2], machine, program, v );
sum[0] = t[0] * u[0] + v[0];
sum[1] = t[1] * u[1] + v[1];
sum[2] = t[2] * u[2] + v[2];
sum[3] = t[3] * u[3] + v[3];
store_vector4( inst, machine, sum );
}
break;
case OPCODE_MAX:
{
GLfloat t[4], u[4], max[4];
fetch_vector4( ctx, &inst->SrcReg[0], machine, program, t );
fetch_vector4( ctx, &inst->SrcReg[1], machine, program, u );
max[0] = (t[0] > u[0]) ? t[0] : u[0];
max[1] = (t[1] > u[1]) ? t[1] : u[1];
max[2] = (t[2] > u[2]) ? t[2] : u[2];
max[3] = (t[3] > u[3]) ? t[3] : u[3];
store_vector4( inst, machine, max );
}
break;
case OPCODE_MIN:
{
GLfloat t[4], u[4], min[4];
fetch_vector4( ctx, &inst->SrcReg[0], machine, program, t );
fetch_vector4( ctx, &inst->SrcReg[1], machine, program, u );
min[0] = (t[0] < u[0]) ? t[0] : u[0];
min[1] = (t[1] < u[1]) ? t[1] : u[1];
min[2] = (t[2] < u[2]) ? t[2] : u[2];
min[3] = (t[3] < u[3]) ? t[3] : u[3];
store_vector4( inst, machine, min );
}
break;
case OPCODE_MUL:
{
GLfloat t[4], u[4], prod[4];
fetch_vector4( ctx, &inst->SrcReg[0], machine, program, t );
fetch_vector4( ctx, &inst->SrcReg[1], machine, program, u );
prod[0] = t[0] * u[0];
prod[1] = t[1] * u[1];
prod[2] = t[2] * u[2];
prod[3] = t[3] * u[3];
store_vector4( inst, machine, prod );
}
break;
case OPCODE_RCP:
{
GLfloat t[4];
fetch_vector1( ctx, &inst->SrcReg[0], machine, program, t );
if (t[0] != 1.0F)
t[0] = 1.0F / t[0]; /* div by zero is infinity! */
t[1] = t[2] = t[3] = t[0];
store_vector4( inst, machine, t );
}
break;
case OPCODE_RSQ:
{
GLfloat t[4];
fetch_vector1( ctx, &inst->SrcReg[0], machine, program, t );
t[0] = INV_SQRTF(FABSF(t[0]));
t[1] = t[2] = t[3] = t[0];
store_vector4( inst, machine, t );
}
break;
case OPCODE_SLT:
{
GLfloat t[4], u[4], slt[4];
fetch_vector4( ctx, &inst->SrcReg[0], machine, program, t );
fetch_vector4( ctx, &inst->SrcReg[1], machine, program, u );
slt[0] = (t[0] < u[0]) ? 1.0F : 0.0F;
slt[1] = (t[1] < u[1]) ? 1.0F : 0.0F;
slt[2] = (t[2] < u[2]) ? 1.0F : 0.0F;
slt[3] = (t[3] < u[3]) ? 1.0F : 0.0F;
store_vector4( inst, machine, slt );
}
break;
case OPCODE_SGE:
{
GLfloat t[4], u[4], sge[4];
fetch_vector4( ctx, &inst->SrcReg[0], machine, program, t );
fetch_vector4( ctx, &inst->SrcReg[1], machine, program, u );
sge[0] = (t[0] >= u[0]) ? 1.0F : 0.0F;
sge[1] = (t[1] >= u[1]) ? 1.0F : 0.0F;
sge[2] = (t[2] >= u[2]) ? 1.0F : 0.0F;
sge[3] = (t[3] >= u[3]) ? 1.0F : 0.0F;
store_vector4( inst, machine, sge );
}
break;
case OPCODE_SGT: /* set on greater */
{
GLfloat a[4], b[4], result[4];
fetch_vector4( ctx, &inst->SrcReg[0], machine, program, a );
fetch_vector4( ctx, &inst->SrcReg[1], machine, program, b );
result[0] = (a[0] > b[0]) ? 1.0F : 0.0F;
result[1] = (a[1] > b[1]) ? 1.0F : 0.0F;
result[2] = (a[2] > b[2]) ? 1.0F : 0.0F;
result[3] = (a[3] > b[3]) ? 1.0F : 0.0F;
store_vector4( inst, machine, result );
if (DEBUG_VERT) {
printf("SGT %g %g %g %g\n",
result[0], result[1], result[2], result[3]);
}
}
break;
case OPCODE_RCC:
{
GLfloat t[4], u;
fetch_vector1( ctx, &inst->SrcReg[0], machine, program, t );
if (t[0] == 1.0F)
u = 1.0F;
else
u = 1.0F / t[0];
if (u > 0.0F) {
if (u > 1.884467e+019F) {
u = 1.884467e+019F; /* IEEE 32-bit binary value 0x5F800000 */
}
else if (u < 5.42101e-020F) {
u = 5.42101e-020F; /* IEEE 32-bit binary value 0x1F800000 */
}
}
else {
if (u < -1.884467e+019F) {
u = -1.884467e+019F; /* IEEE 32-bit binary value 0xDF800000 */
}
else if (u > -5.42101e-020F) {
u = -5.42101e-020F; /* IEEE 32-bit binary value 0x9F800000 */
}
}
t[0] = t[1] = t[2] = t[3] = u;
store_vector4( inst, machine, t );
}
break;
case OPCODE_SUB: /* GL_NV_vertex_program1_1 */
{
GLfloat t[4], u[4], sum[4];
fetch_vector4( ctx, &inst->SrcReg[0], machine, program, t );
fetch_vector4( ctx, &inst->SrcReg[1], machine, program, u );
sum[0] = t[0] - u[0];
sum[1] = t[1] - u[1];
sum[2] = t[2] - u[2];
sum[3] = t[3] - u[3];
store_vector4( inst, machine, sum );
}
break;
case OPCODE_LG2: /* GL_ARB_vertex_program */
{
GLfloat t[4];
fetch_vector1( ctx, &inst->SrcReg[0], machine, program, t );
t[0] = t[1] = t[2] = t[3] = LOG2(t[0]);
store_vector4( inst, machine, t );
}
break;
case OPCODE_POW: /* GL_ARB_vertex_program */
{
GLfloat t[4], u[4];
fetch_vector1( ctx, &inst->SrcReg[0], machine, program, t );
fetch_vector1( ctx, &inst->SrcReg[1], machine, program, u );
t[0] = t[1] = t[2] = t[3] = (GLfloat)_mesa_pow(t[0], u[0]);
store_vector4( inst, machine, t );
}
break;
case OPCODE_XPD: /* GL_ARB_vertex_program */
{
GLfloat t[4], u[4], cross[4];
fetch_vector4( ctx, &inst->SrcReg[0], machine, program, t );
fetch_vector4( ctx, &inst->SrcReg[1], machine, program, u );
cross[0] = t[1] * u[2] - t[2] * u[1];
cross[1] = t[2] * u[0] - t[0] * u[2];
cross[2] = t[0] * u[1] - t[1] * u[0];
cross[3] = 0.0;
store_vector4( inst, machine, cross );
}
break;
case OPCODE_SWZ: /* GL_ARB_vertex_program */
{
const struct prog_src_register *source = &inst->SrcReg[0];
const GLfloat *src = get_register_pointer(ctx, source,
machine, program);
GLfloat result[4];
GLuint i;
/* do extended swizzling here */
for (i = 0; i < 4; i++) {
const GLuint swz = GET_SWZ(source->Swizzle, i);
if (swz == SWIZZLE_ZERO)
result[i] = 0.0;
else if (swz == SWIZZLE_ONE)
result[i] = 1.0;
else {
ASSERT(swz >= 0);
ASSERT(swz <= 3);
result[i] = src[swz];
}
if (source->NegateBase & (1 << i))
result[i] = -result[i];
}
store_vector4( inst, machine, result );
}
break;
case OPCODE_PRINT:
if (inst->SrcReg[0].File) {
GLfloat t[4];
fetch_vector4( ctx, &inst->SrcReg[0], machine, program, t );
_mesa_printf("%s%g, %g, %g, %g\n",
(char *) inst->Data, t[0], t[1], t[2], t[3]);
}
else {
_mesa_printf("%s\n", (char *) inst->Data);
}
break;
case OPCODE_END:
ctx->_CurrentProgram = 0;
return;
case OPCODE_NOP:
break;
default:
/* bad instruction opcode */
_mesa_problem(ctx, "Bad VP Opcode in _mesa_exec_vertex_program");
ctx->_CurrentProgram = 0;
return;
} /* switch */
} /* for */