pp: Color filters
Signed-off-by: Lauri Kasanen <cand@gmx.com> Signed-off-by: Brian Paul <brianp@vmware.com>
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Brian Paul
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/**************************************************************************
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*
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* Copyright 2011 Lauri Kasanen
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* All Rights Reserved.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the
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* "Software"), to deal in the Software without restriction, including
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* without limitation the rights to use, copy, modify, merge, publish,
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* distribute, sub license, and/or sell copies of the Software, and to
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* permit persons to whom the Software is furnished to do so, subject to
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* the following conditions:
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*
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* The above copyright notice and this permission notice (including the
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* next paragraph) shall be included in all copies or substantial portions
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* of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
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* IN NO EVENT SHALL THE AUTHORS BE LIABLE FOR
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* ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
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* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
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* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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*
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**************************************************************************/
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#include "postprocess/postprocess.h"
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#include "postprocess/pp_colors.h"
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#include "postprocess/pp_filters.h"
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/** The run function of the color filters */
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void
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pp_nocolor(struct pp_queue_t *ppq, struct pipe_resource *in,
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struct pipe_resource *out, unsigned int n)
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{
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struct program *p = ppq->p;
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pp_filter_setup_in(p, in);
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pp_filter_setup_out(p, out);
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pp_filter_set_fb(p);
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pp_filter_misc_state(p);
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cso_single_sampler(p->cso, 0, &p->sampler_point);
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cso_single_sampler_done(p->cso);
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cso_set_fragment_sampler_views(p->cso, 1, &p->view);
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cso_set_vertex_shader_handle(p->cso, ppq->shaders[n][0]);
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cso_set_fragment_shader_handle(p->cso, ppq->shaders[n][1]);
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pp_filter_draw(p);
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pp_filter_end_pass(p);
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}
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/* Init functions */
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void
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pp_nored_init(struct pp_queue_t *ppq, unsigned int n, unsigned int val)
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{
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ppq->shaders[n][1] = pp_tgsi_to_state(ppq->p->pipe, nored, false, "nored");
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}
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void
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pp_nogreen_init(struct pp_queue_t *ppq, unsigned int n, unsigned int val)
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{
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ppq->shaders[n][1] =
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pp_tgsi_to_state(ppq->p->pipe, nogreen, false, "nogreen");
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}
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void
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pp_noblue_init(struct pp_queue_t *ppq, unsigned int n, unsigned int val)
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{
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ppq->shaders[n][1] =
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pp_tgsi_to_state(ppq->p->pipe, noblue, false, "noblue");
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}
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@@ -0,0 +1,69 @@
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/**************************************************************************
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*
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* Copyright 2011 Lauri Kasanen
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* All Rights Reserved.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the
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* "Software"), to deal in the Software without restriction, including
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* without limitation the rights to use, copy, modify, merge, publish,
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* distribute, sub license, and/or sell copies of the Software, and to
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* permit persons to whom the Software is furnished to do so, subject to
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* the following conditions:
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*
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* The above copyright notice and this permission notice (including the
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* next paragraph) shall be included in all copies or substantial portions
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* of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
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* IN NO EVENT SHALL THE AUTHORS BE LIABLE FOR
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* ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
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* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
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* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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*
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**************************************************************************/
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#ifndef PP_COLORS_H
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#define PP_COLORS_H
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static const char nored[] = "FRAG\n"
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"PROPERTY FS_COLOR0_WRITES_ALL_CBUFS 1\n"
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"DCL IN[0], GENERIC[0], PERSPECTIVE\n"
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"DCL OUT[0], COLOR\n"
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"DCL SAMP[0]\n"
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"DCL TEMP[0]\n"
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"IMM FLT32 { 0.0000, 0.0000, 0.0000, 0.0000}\n"
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" 0: TEX TEMP[0], IN[0].xyyy, SAMP[0], 2D\n"
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" 1: MOV TEMP[0].x, IMM[0].xxxx\n"
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" 2: MOV OUT[0], TEMP[0]\n"
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" 3: END\n";
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static const char nogreen[] = "FRAG\n"
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"PROPERTY FS_COLOR0_WRITES_ALL_CBUFS 1\n"
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"DCL IN[0], GENERIC[0], PERSPECTIVE\n"
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"DCL OUT[0], COLOR\n"
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"DCL SAMP[0]\n"
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"DCL TEMP[0]\n"
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"IMM FLT32 { 0.0000, 0.0000, 0.0000, 0.0000}\n"
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" 0: TEX TEMP[0], IN[0].xyyy, SAMP[0], 2D\n"
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" 1: MOV TEMP[0].y, IMM[0].xxxx\n"
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" 2: MOV OUT[0], TEMP[0]\n"
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" 3: END\n";
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static const char noblue[] = "FRAG\n"
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"PROPERTY FS_COLOR0_WRITES_ALL_CBUFS 1\n"
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"DCL IN[0], GENERIC[0], PERSPECTIVE\n"
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"DCL OUT[0], COLOR\n"
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"DCL SAMP[0]\n"
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"DCL TEMP[0]\n"
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"IMM FLT32 { 0.0000, 0.0000, 0.0000, 0.0000}\n"
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" 0: TEX TEMP[0], IN[0].xyyy, SAMP[0], 2D\n"
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" 1: MOV TEMP[0].z, IMM[0].xxxx\n"
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" 2: MOV OUT[0], TEMP[0]\n"
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" 3: END\n";
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#endif
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