glsl: fix missing initializers warning

This commit is contained in:
Brian Paul
2009-09-23 15:44:02 -06:00
parent 2058dfaa47
commit e44c084be5
+2 -2
View File
@@ -741,7 +741,7 @@ static const struct input_info vertInputs[] = {
{ "gl_MultiTexCoord5", VERT_ATTRIB_TEX5, GL_FLOAT_VEC4, SWIZZLE_NOOP },
{ "gl_MultiTexCoord6", VERT_ATTRIB_TEX6, GL_FLOAT_VEC4, SWIZZLE_NOOP },
{ "gl_MultiTexCoord7", VERT_ATTRIB_TEX7, GL_FLOAT_VEC4, SWIZZLE_NOOP },
{ NULL, 0, SWIZZLE_NOOP }
{ NULL, 0, GL_NONE, SWIZZLE_NOOP }
};
/** Predefined fragment shader inputs */
@@ -754,7 +754,7 @@ static const struct input_info fragInputs[] = {
{ "gl_FogFragCoord", FRAG_ATTRIB_FOGC, GL_FLOAT, SWIZZLE_XXXX },
{ "gl_FrontFacing", FRAG_ATTRIB_FACE, GL_FLOAT, SWIZZLE_XXXX },
{ "gl_PointCoord", FRAG_ATTRIB_PNTC, GL_FLOAT_VEC2, SWIZZLE_XYZW },
{ NULL, 0, SWIZZLE_NOOP }
{ NULL, 0, GL_NONE, SWIZZLE_NOOP }
};