glsl: fix missing initializers warning
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@@ -741,7 +741,7 @@ static const struct input_info vertInputs[] = {
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{ "gl_MultiTexCoord5", VERT_ATTRIB_TEX5, GL_FLOAT_VEC4, SWIZZLE_NOOP },
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{ "gl_MultiTexCoord6", VERT_ATTRIB_TEX6, GL_FLOAT_VEC4, SWIZZLE_NOOP },
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{ "gl_MultiTexCoord7", VERT_ATTRIB_TEX7, GL_FLOAT_VEC4, SWIZZLE_NOOP },
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{ NULL, 0, SWIZZLE_NOOP }
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{ NULL, 0, GL_NONE, SWIZZLE_NOOP }
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};
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/** Predefined fragment shader inputs */
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@@ -754,7 +754,7 @@ static const struct input_info fragInputs[] = {
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{ "gl_FogFragCoord", FRAG_ATTRIB_FOGC, GL_FLOAT, SWIZZLE_XXXX },
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{ "gl_FrontFacing", FRAG_ATTRIB_FACE, GL_FLOAT, SWIZZLE_XXXX },
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{ "gl_PointCoord", FRAG_ATTRIB_PNTC, GL_FLOAT_VEC2, SWIZZLE_XYZW },
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{ NULL, 0, SWIZZLE_NOOP }
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{ NULL, 0, GL_NONE, SWIZZLE_NOOP }
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};
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