tgsi: pass a shader type to the machine create and clean up.

There was definitely bugs here mixing up the PIPE_ and TGSI_ defines,
hopefully they didn't cause any problems, since mostly it was special
cases for GEOMETRY.

This clarifies at shader machine create what type of shader this
machine will execute. This is needed also for compute shaders where
we don't want to allocate inputs/outputs.

Reviewed-by: Brian Paul <brianp@vmware.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
This commit is contained in:
Dave Airlie
2016-04-26 10:45:00 +10:00
parent a6aae0c24d
commit e3e6859381
5 changed files with 15 additions and 15 deletions
+1 -1
View File
@@ -692,7 +692,7 @@ boolean
draw_gs_init( struct draw_context *draw )
{
if (!draw->llvm) {
draw->gs.tgsi.machine = tgsi_exec_machine_create();
draw->gs.tgsi.machine = tgsi_exec_machine_create(PIPE_SHADER_GEOMETRY);
if (!draw->gs.tgsi.machine)
return FALSE;
+1 -1
View File
@@ -154,7 +154,7 @@ draw_vs_init( struct draw_context *draw )
draw->dump_vs = debug_get_option_gallium_dump_vs();
if (!draw->llvm) {
draw->vs.tgsi.machine = tgsi_exec_machine_create();
draw->vs.tgsi.machine = tgsi_exec_machine_create(PIPE_SHADER_VERTEX);
if (!draw->vs.tgsi.machine)
return FALSE;
}
+10 -10
View File
@@ -895,11 +895,10 @@ tgsi_exec_machine_bind_shader(
return;
}
mach->Processor = parse.FullHeader.Processor.Processor;
mach->ImmLimit = 0;
mach->NumOutputs = 0;
if (mach->Processor == PIPE_SHADER_GEOMETRY &&
if (mach->ShaderType == PIPE_SHADER_GEOMETRY &&
!mach->UsedGeometryShader) {
struct tgsi_exec_vector *inputs;
struct tgsi_exec_vector *outputs;
@@ -1005,7 +1004,7 @@ tgsi_exec_machine_bind_shader(
break;
case TGSI_TOKEN_TYPE_PROPERTY:
if (mach->Processor == PIPE_SHADER_GEOMETRY) {
if (mach->ShaderType == PIPE_SHADER_GEOMETRY) {
if (parse.FullToken.FullProperty.Property.PropertyName == TGSI_PROPERTY_GS_MAX_OUTPUT_VERTICES) {
mach->MaxOutputVertices = parse.FullToken.FullProperty.u[0].Data;
}
@@ -1029,7 +1028,7 @@ tgsi_exec_machine_bind_shader(
struct tgsi_exec_machine *
tgsi_exec_machine_create( void )
tgsi_exec_machine_create(enum pipe_shader_type shader_type)
{
struct tgsi_exec_machine *mach;
uint i;
@@ -1040,6 +1039,7 @@ tgsi_exec_machine_create( void )
memset(mach, 0, sizeof(*mach));
mach->ShaderType = shader_type;
mach->Addrs = &mach->Temps[TGSI_EXEC_TEMP_ADDR];
mach->MaxGeometryShaderOutputs = TGSI_MAX_TOTAL_VERTICES;
mach->Predicates = &mach->Temps[TGSI_EXEC_TEMP_P0];
@@ -1260,7 +1260,7 @@ fetch_src_file_channel(const struct tgsi_exec_machine *mach,
case TGSI_FILE_INPUT:
for (i = 0; i < TGSI_QUAD_SIZE; i++) {
/*
if (PIPE_SHADER_GEOMETRY == mach->Processor) {
if (PIPE_SHADER_GEOMETRY == mach->ShaderType) {
debug_printf("Fetching Input[%d] (2d=%d, 1d=%d)\n",
index2D->i[i] * TGSI_EXEC_MAX_INPUT_ATTRIBS + index->i[i],
index2D->i[i], index->i[i]);
@@ -1654,7 +1654,7 @@ store_dest_dstret(struct tgsi_exec_machine *mach,
debug_printf("NumOutputs = %d, TEMP_O_C/I = %d, redindex = %d\n",
mach->NumOutputs, mach->Temps[TEMP_OUTPUT_I].xyzw[TEMP_OUTPUT_C].u[0],
reg->Register.Index);
if (PIPE_SHADER_GEOMETRY == mach->Processor) {
if (PIPE_SHADER_GEOMETRY == mach->ShaderType) {
debug_printf("STORING OUT[%d] mask(%d), = (", offset + index, execmask);
for (i = 0; i < TGSI_QUAD_SIZE; i++)
if (execmask & (1 << i))
@@ -1888,7 +1888,7 @@ emit_primitive(struct tgsi_exec_machine *mach)
static void
conditional_emit_primitive(struct tgsi_exec_machine *mach)
{
if (PIPE_SHADER_GEOMETRY == mach->Processor) {
if (PIPE_SHADER_GEOMETRY == mach->ShaderType) {
int emitted_verts =
mach->Primitives[mach->Temps[TEMP_PRIMITIVE_I].xyzw[TEMP_PRIMITIVE_C].u[0]];
if (emitted_verts) {
@@ -2699,7 +2699,7 @@ exec_declaration(struct tgsi_exec_machine *mach,
return;
}
if (mach->Processor == PIPE_SHADER_FRAGMENT) {
if (mach->ShaderType == PIPE_SHADER_FRAGMENT) {
if (decl->Declaration.File == TGSI_FILE_INPUT) {
uint first, last, mask;
@@ -5663,7 +5663,7 @@ tgsi_exec_machine_run( struct tgsi_exec_machine *mach )
mach->Temps[TEMP_KILMASK_I].xyzw[TEMP_KILMASK_C].u[0] = 0;
mach->Temps[TEMP_OUTPUT_I].xyzw[TEMP_OUTPUT_C].u[0] = 0;
if( mach->Processor == PIPE_SHADER_GEOMETRY ) {
if (mach->ShaderType == PIPE_SHADER_GEOMETRY) {
mach->Temps[TEMP_PRIMITIVE_I].xyzw[TEMP_PRIMITIVE_C].u[0] = 0;
mach->Primitives[0] = 0;
/* GS runs on a single primitive for now */
@@ -5760,7 +5760,7 @@ tgsi_exec_machine_run( struct tgsi_exec_machine *mach )
#if 0
/* we scale from floats in [0,1] to Zbuffer ints in sp_quad_depth_test.c */
if (mach->Processor == PIPE_SHADER_FRAGMENT) {
if (mach->ShaderType == PIPE_SHADER_FRAGMENT) {
/*
* Scale back depth component.
*/
+2 -2
View File
@@ -371,7 +371,7 @@ struct tgsi_exec_machine
unsigned ConstsSize[PIPE_MAX_CONSTANT_BUFFERS];
const struct tgsi_token *Tokens; /**< Declarations, instructions */
unsigned Processor; /**< PIPE_SHADER_x */
enum pipe_shader_type ShaderType; /**< PIPE_SHADER_x */
/* GEOMETRY processor only. */
unsigned *Primitives;
@@ -444,7 +444,7 @@ struct tgsi_exec_machine
};
struct tgsi_exec_machine *
tgsi_exec_machine_create( void );
tgsi_exec_machine_create(enum pipe_shader_type shader_type);
void
tgsi_exec_machine_destroy(struct tgsi_exec_machine *mach);
+1 -1
View File
@@ -256,7 +256,7 @@ softpipe_create_context(struct pipe_screen *screen,
}
}
softpipe->fs_machine = tgsi_exec_machine_create();
softpipe->fs_machine = tgsi_exec_machine_create(PIPE_SHADER_FRAGMENT);
/* setup quad rendering stages */
softpipe->quad.shade = sp_quad_shade_stage(softpipe);