meta: added _mesa_meta_GetTexImage()

If the texture is compressed, call the meta decompress_texture_image()
function.  Otherwise, call the core _mesa_get_teximage() function.
This commit is contained in:
Brian Paul
2011-09-08 20:16:18 -06:00
parent 8e9485870b
commit e3dc78e57a
3 changed files with 232 additions and 1 deletions
+1 -1
View File
@@ -94,7 +94,7 @@ _mesa_init_driver_functions(struct dd_function_table *driver)
driver->TexSubImage1D = _mesa_store_texsubimage1d;
driver->TexSubImage2D = _mesa_store_texsubimage2d;
driver->TexSubImage3D = _mesa_store_texsubimage3d;
driver->GetTexImage = _mesa_get_teximage;
driver->GetTexImage = _mesa_meta_GetTexImage;
driver->CopyTexSubImage1D = _mesa_meta_CopyTexSubImage1D;
driver->CopyTexSubImage2D = _mesa_meta_CopyTexSubImage2D;
driver->CopyTexSubImage3D = _mesa_meta_CopyTexSubImage3D;
+224
View File
@@ -59,6 +59,7 @@
#include "main/stencil.h"
#include "main/texobj.h"
#include "main/texenv.h"
#include "main/texgetimage.h"
#include "main/teximage.h"
#include "main/texparam.h"
#include "main/texstate.h"
@@ -259,6 +260,18 @@ struct gen_mipmap_state
GLuint FBO;
};
/**
* State for texture decompression
*/
struct decompress_state
{
GLuint ArrayObj;
GLuint VBO, FBO, RBO;
GLint Width, Height;
};
#define MAX_META_OPS_DEPTH 2
/**
* All per-context meta state.
@@ -278,6 +291,7 @@ struct gl_meta_state
struct drawpix_state DrawPix; /**< For _mesa_meta_DrawPixels() */
struct bitmap_state Bitmap; /**< For _mesa_meta_Bitmap() */
struct gen_mipmap_state Mipmap; /**< For _mesa_meta_GenerateMipmap() */
struct decompress_state Decompress; /**< For texture decompression */
};
@@ -3023,3 +3037,213 @@ _mesa_meta_CopyTexSubImage3D(struct gl_context *ctx, GLenum target, GLint level,
copy_tex_sub_image(ctx, 3, target, level, xoffset, yoffset, zoffset,
x, y, width, height);
}
/**
* Decompress a texture image by drawing a quad with the compressed
* texture and reading the pixels out of the color buffer.
* \param slice which slice of a 3D texture or layer of a 1D/2D texture
* \param destFormat format, ala glReadPixels
* \param destType type, ala glReadPixels
* \param dest destination buffer
* \param destRowLength dest image rowLength (ala GL_PACK_ROW_LENGTH)
*/
static void
decompress_texture_image(struct gl_context *ctx,
struct gl_texture_image *texImage,
GLuint slice,
GLenum destFormat, GLenum destType,
GLvoid *dest, GLint destRowLength)
{
struct decompress_state *decompress = &ctx->Meta->Decompress;
struct gl_texture_object *texObj = texImage->TexObject;
const GLint width = texImage->Width;
const GLint height = texImage->Height;
const GLenum target = texObj->Target;
GLenum faceTarget;
struct vertex {
GLfloat x, y, tex[3];
};
struct vertex verts[4];
GLuint fboDrawSave, fboReadSave;
if (slice > 0) {
assert(target == GL_TEXTURE_3D ||
target == GL_TEXTURE_2D_ARRAY);
}
if (target == GL_TEXTURE_CUBE_MAP) {
faceTarget = GL_TEXTURE_CUBE_MAP_POSITIVE_X + texImage->Face;
}
else {
faceTarget = target;
}
/* save fbo bindings (not saved by _mesa_meta_begin()) */
fboDrawSave = ctx->DrawBuffer->Name;
fboReadSave = ctx->ReadBuffer->Name;
_mesa_meta_begin(ctx, MESA_META_ALL);
/* Create/bind FBO/renderbuffer */
if (decompress->FBO == 0) {
_mesa_GenFramebuffersEXT(1, &decompress->FBO);
_mesa_GenRenderbuffersEXT(1, &decompress->RBO);
_mesa_BindFramebufferEXT(GL_FRAMEBUFFER_EXT, decompress->FBO);
_mesa_BindRenderbufferEXT(GL_RENDERBUFFER_EXT, decompress->RBO);
_mesa_FramebufferRenderbufferEXT(GL_FRAMEBUFFER_EXT,
GL_COLOR_ATTACHMENT0_EXT,
GL_RENDERBUFFER_EXT,
decompress->RBO);
}
else {
_mesa_BindFramebufferEXT(GL_FRAMEBUFFER_EXT, decompress->FBO);
}
/* alloc dest surface */
if (width != decompress->Width || height != decompress->Height) {
_mesa_RenderbufferStorageEXT(GL_RENDERBUFFER_EXT, GL_RGBA,
width, height);
decompress->Width = width;
decompress->Height = height;
}
/* setup VBO data */
if (decompress->ArrayObj == 0) {
/* create vertex array object */
_mesa_GenVertexArrays(1, &decompress->ArrayObj);
_mesa_BindVertexArray(decompress->ArrayObj);
/* create vertex array buffer */
_mesa_GenBuffersARB(1, &decompress->VBO);
_mesa_BindBufferARB(GL_ARRAY_BUFFER_ARB, decompress->VBO);
_mesa_BufferDataARB(GL_ARRAY_BUFFER_ARB, sizeof(verts),
NULL, GL_DYNAMIC_DRAW_ARB);
/* setup vertex arrays */
_mesa_VertexPointer(2, GL_FLOAT, sizeof(struct vertex), OFFSET(x));
_mesa_TexCoordPointer(3, GL_FLOAT, sizeof(struct vertex), OFFSET(tex));
_mesa_EnableClientState(GL_VERTEX_ARRAY);
_mesa_EnableClientState(GL_TEXTURE_COORD_ARRAY);
}
else {
_mesa_BindVertexArray(decompress->ArrayObj);
_mesa_BindBufferARB(GL_ARRAY_BUFFER_ARB, decompress->VBO);
}
setup_texture_coords(faceTarget, slice, width, height,
verts[0].tex,
verts[1].tex,
verts[2].tex,
verts[3].tex);
/* setup vertex positions */
verts[0].x = 0.0F;
verts[0].y = 0.0F;
verts[1].x = width;
verts[1].y = 0.0F;
verts[2].x = width;
verts[2].y = height;
verts[3].x = 0.0F;
verts[3].y = height;
/* upload new vertex data */
_mesa_BufferSubDataARB(GL_ARRAY_BUFFER_ARB, 0, sizeof(verts), verts);
/* setup texture state */
_mesa_BindTexture(target, texObj->Name);
_mesa_Enable(target);
{
/* save texture object state */
const GLenum minFilterSave = texObj->Sampler.MinFilter;
const GLenum magFilterSave = texObj->Sampler.MagFilter;
const GLint baseLevelSave = texObj->BaseLevel;
const GLint maxLevelSave = texObj->MaxLevel;
const GLenum wrapSSave = texObj->Sampler.WrapS;
const GLenum wrapTSave = texObj->Sampler.WrapT;
const GLenum srgbSave = texObj->Sampler.sRGBDecode;
/* restrict sampling to the texture level of interest */
_mesa_TexParameteri(target, GL_TEXTURE_BASE_LEVEL, texImage->Level);
_mesa_TexParameteri(target, GL_TEXTURE_MAX_LEVEL, texImage->Level);
/* nearest filtering */
_mesa_TexParameteri(target, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
_mesa_TexParameteri(target, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
/* No sRGB decode or encode.*/
if (ctx->Extensions.EXT_texture_sRGB_decode) {
_mesa_TexParameteri(target, GL_TEXTURE_SRGB_DECODE_EXT,
GL_SKIP_DECODE_EXT);
}
if (ctx->Extensions.EXT_framebuffer_sRGB) {
_mesa_Disable(GL_FRAMEBUFFER_SRGB_EXT);
}
/* render quad w/ texture into renderbuffer */
_mesa_DrawArrays(GL_TRIANGLE_FAN, 0, 4);
/* Restore texture object state, the texture binding will
* be restored by _mesa_meta_end().
*/
_mesa_TexParameteri(target, GL_TEXTURE_MIN_FILTER, minFilterSave);
_mesa_TexParameteri(target, GL_TEXTURE_MAG_FILTER, magFilterSave);
if (target != GL_TEXTURE_RECTANGLE_ARB) {
_mesa_TexParameteri(target, GL_TEXTURE_BASE_LEVEL, baseLevelSave);
_mesa_TexParameteri(target, GL_TEXTURE_MAX_LEVEL, maxLevelSave);
}
_mesa_TexParameteri(target, GL_TEXTURE_WRAP_S, wrapSSave);
_mesa_TexParameteri(target, GL_TEXTURE_WRAP_T, wrapTSave);
if (ctx->Extensions.EXT_texture_sRGB_decode) {
_mesa_TexParameteri(target, GL_TEXTURE_SRGB_DECODE_EXT, srgbSave);
}
}
/* read pixels from renderbuffer */
ctx->Pack.RowLength = destRowLength;
_mesa_ReadPixels(0, 0, width, height, destFormat, destType, dest);
_mesa_meta_end(ctx);
/* restore fbo bindings */
if (fboDrawSave == fboReadSave) {
_mesa_BindFramebufferEXT(GL_FRAMEBUFFER_EXT, fboDrawSave);
}
else {
_mesa_BindFramebufferEXT(GL_DRAW_FRAMEBUFFER_EXT, fboDrawSave);
_mesa_BindFramebufferEXT(GL_READ_FRAMEBUFFER_EXT, fboReadSave);
}
}
/**
* This is just a wrapper around _mesa_get_tex_image() and
* decompress_texture_image(). Meta functions should not be directly called
* from core Mesa.
*/
void
_mesa_meta_GetTexImage(struct gl_context *ctx, GLenum target, GLint level,
GLenum format, GLenum type, GLvoid *pixels,
struct gl_texture_object *texObj,
struct gl_texture_image *texImage)
{
/* We can only use the decompress-with-blit method here if the texels are
* unsigned, normalized values. We could handle signed and unnormalized
* with floating point renderbuffers...
*/
if (_mesa_is_format_compressed(texImage->TexFormat) &&
_mesa_get_format_datatype(texImage->TexFormat)
== GL_UNSIGNED_NORMALIZED) {
const GLuint slice = 0; /* only 2D compressed textures for now */
/* Need to unlock the texture here to prevent deadlock... */
_mesa_unlock_texture(ctx, texObj);
decompress_texture_image(ctx, texImage, slice, format, type, pixels,
ctx->Pack.RowLength);
/* ... and relock it */
_mesa_lock_texture(ctx, texObj);
}
else {
_mesa_get_teximage(ctx, target, level, format, type, pixels,
texObj, texImage);
}
}
+7
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@@ -121,4 +121,11 @@ _mesa_meta_CopyTexSubImage3D(struct gl_context *ctx, GLenum target, GLint level,
GLint x, GLint y,
GLsizei width, GLsizei height);
extern void
_mesa_meta_GetTexImage(struct gl_context *ctx, GLenum target, GLint level,
GLenum format, GLenum type, GLvoid *pixels,
struct gl_texture_object *texObj,
struct gl_texture_image *texImage);
#endif /* META_H */