swrast: fix 16-bit/channel rendering
NOTE: This is a candidate for the 7.8 stable branch
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@@ -115,7 +115,7 @@ setup_vertex_format(GLcontext *ctx)
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GLboolean intColors = !ctx->FragmentProgram._Current
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&& !ctx->ATIFragmentShader._Enabled
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&& ctx->RenderMode == GL_RENDER
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&& CHAN_TYPE == GL_UNSIGNED_BYTE;
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&& CHAN_TYPE != GL_FLOAT;
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if (intColors != swsetup->intColors ||
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!RENDERINPUTS_EQUAL(tnl->render_inputs_bitset,
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