v3d: make set tile buffer size function public
This will be used later when implementing Tile-based blit function. v1: - Fix commit title (Iago) Reviewed-by: Iago Toral Quiroga <itoral@igalia.com> Signed-off-by: Juan A. Suarez Romero <jasuarez@igalia.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7816>
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@@ -648,6 +648,7 @@ struct v3d_job *v3d_get_job(struct v3d_context *v3d,
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struct pipe_surface **cbufs,
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struct pipe_surface *zsbuf);
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struct v3d_job *v3d_get_job_for_fbo(struct v3d_context *v3d);
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void v3d_job_set_tile_buffer_size(struct v3d_job *job);
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void v3d_job_add_bo(struct v3d_job *job, struct v3d_bo *bo);
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void v3d_job_add_write_resource(struct v3d_job *job, struct pipe_resource *prsc);
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void v3d_job_add_tf_write_resource(struct v3d_job *job, struct pipe_resource *prsc);
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@@ -274,7 +274,7 @@ v3d_flush_jobs_reading_resource(struct v3d_context *v3d,
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}
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}
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static void
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void
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v3d_job_set_tile_buffer_size(struct v3d_job *job)
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{
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static const uint8_t tile_sizes[] = {
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