Get rid of GL/internal/glcore.h
__GLcontextModes is always only used as an implementation internal struct at this point and we shouldn't install glcore.h anymore. Anything that needs __GLcontextModes should just include the struct in its headers files directly.
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@@ -18,7 +18,7 @@
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#include "GL/glxproto.h"
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#include "GL/glxtokens.h"
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#include "GL/gl.h" /* for GL types needed by __GLcontextModes */
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#include "GL/internal/glcore.h" /* for __GLcontextModes */
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#include "glcore.h" /* for __GLcontextModes */
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#include "glxinit.h"
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@@ -30,7 +30,7 @@
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#include <X11/Xutil.h>
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#include <X11/extensions/dri2tokens.h>
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#include "GL/gl.h" /* for GL types needed by __GLcontextModes */
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#include "GL/internal/glcore.h" /* for __GLcontextModes */
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#include "glcore.h" /* for __GLcontextModes */
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#include "pipe/p_compiler.h"
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#include "common/native.h"
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@@ -54,7 +54,6 @@
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#include "xmlconfig.h"
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#include "main/glheader.h"
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#include "main/mtypes.h"
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#include "GL/internal/glcore.h"
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#include "GL/internal/dri_interface.h"
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#define GLX_BAD_CONTEXT 5
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@@ -39,7 +39,6 @@
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#include "main/mtypes.h"
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#include <GL/gl.h>
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#include <GL/internal/glcore.h>
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#include <GL/internal/dri_interface.h>
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typedef struct _drmLock drmLock;
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@@ -163,7 +163,7 @@ GLfloat _mesa_ubyte_to_float_color_tab[256];
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* We have to finish any pending rendering.
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*/
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void
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_mesa_notifySwapBuffers(__GLcontext *ctx)
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_mesa_notifySwapBuffers(GLcontext *ctx)
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{
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if (MESA_VERBOSE & VERBOSE_SWAPBUFFERS)
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_mesa_debug(ctx, "SwapBuffers\n");
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@@ -157,7 +157,7 @@ extern void
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_mesa_init_get_hash(GLcontext *ctx);
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extern void
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_mesa_notifySwapBuffers(__GLcontext *gc);
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_mesa_notifySwapBuffers(GLcontext *gc);
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extern struct _glapi_table *
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@@ -52,7 +52,6 @@
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#define GL_GLEXT_PROTOTYPES
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#include "GL/gl.h"
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#include "GL/glext.h"
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#include "GL/internal/glcore.h"
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/**
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@@ -140,6 +139,41 @@ typedef void *GLeglImageOES;
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*/
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#define MESA_GEOMETRY_PROGRAM 0x8c26
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/* Several fields of __GLcontextModes can take these as values. Since
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* GLX header files may not be available everywhere they need to be used,
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* redefine them here.
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*/
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#define GLX_NONE 0x8000
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#define GLX_SLOW_CONFIG 0x8001
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#define GLX_TRUE_COLOR 0x8002
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#define GLX_DIRECT_COLOR 0x8003
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#define GLX_PSEUDO_COLOR 0x8004
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#define GLX_STATIC_COLOR 0x8005
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#define GLX_GRAY_SCALE 0x8006
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#define GLX_STATIC_GRAY 0x8007
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#define GLX_TRANSPARENT_RGB 0x8008
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#define GLX_TRANSPARENT_INDEX 0x8009
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#define GLX_NON_CONFORMANT_CONFIG 0x800D
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#define GLX_SWAP_EXCHANGE_OML 0x8061
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#define GLX_SWAP_COPY_OML 0x8062
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#define GLX_SWAP_UNDEFINED_OML 0x8063
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#define GLX_DONT_CARE 0xFFFFFFFF
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#define GLX_RGBA_BIT 0x00000001
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#define GLX_COLOR_INDEX_BIT 0x00000002
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#define GLX_WINDOW_BIT 0x00000001
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#define GLX_PIXMAP_BIT 0x00000002
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#define GLX_PBUFFER_BIT 0x00000004
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#define GLX_BIND_TO_TEXTURE_RGB_EXT 0x20D0
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#define GLX_BIND_TO_TEXTURE_RGBA_EXT 0x20D1
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#define GLX_BIND_TO_MIPMAP_TEXTURE_EXT 0x20D2
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#define GLX_BIND_TO_TEXTURE_TARGETS_EXT 0x20D3
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#define GLX_Y_INVERTED_EXT 0x20D4
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#define GLX_TEXTURE_1D_BIT_EXT 0x00000001
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#define GLX_TEXTURE_2D_BIT_EXT 0x00000002
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#define GLX_TEXTURE_RECTANGLE_BIT_EXT 0x00000004
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#endif /* GLHEADER_H */
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@@ -568,17 +568,19 @@ _mesa_str_checksum(const char *str);
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extern int
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_mesa_snprintf( char *str, size_t size, const char *fmt, ... ) PRINTFLIKE(3, 4);
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extern void
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_mesa_warning( __GLcontext *gc, const char *fmtString, ... ) PRINTFLIKE(2, 3);
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struct __GLcontextRec;
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extern void
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_mesa_problem( const __GLcontext *ctx, const char *fmtString, ... ) PRINTFLIKE(2, 3);
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_mesa_warning( struct __GLcontextRec *gc, const char *fmtString, ... ) PRINTFLIKE(2, 3);
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extern void
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_mesa_error( __GLcontext *ctx, GLenum error, const char *fmtString, ... ) PRINTFLIKE(3, 4);
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_mesa_problem( const struct __GLcontextRec *ctx, const char *fmtString, ... ) PRINTFLIKE(2, 3);
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extern void
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_mesa_debug( const __GLcontext *ctx, const char *fmtString, ... ) PRINTFLIKE(2, 3);
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_mesa_error( struct __GLcontextRec *ctx, GLenum error, const char *fmtString, ... ) PRINTFLIKE(3, 4);
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extern void
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_mesa_debug( const struct __GLcontextRec *ctx, const char *fmtString, ... ) PRINTFLIKE(2, 3);
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#if defined(_MSC_VER) && !defined(snprintf)
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@@ -549,6 +549,93 @@ struct gl_shine_tab
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GLuint refcount;
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};
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/**
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* Mode and limit information for a context. This information is
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* kept around in the context so that values can be used during
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* command execution, and for returning information about the
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* context to the application.
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*
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* Instances of this structure are shared by the driver and the loader. To
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* maintain binary compatability, new fields \b must be added only to the
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* end of the structure.
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*
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* \sa _gl_context_modes_create
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*/
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typedef struct __GLcontextModesRec {
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struct __GLcontextModesRec * next;
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GLboolean rgbMode;
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GLboolean floatMode;
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GLboolean colorIndexMode;
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GLuint doubleBufferMode;
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GLuint stereoMode;
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GLboolean haveAccumBuffer;
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GLboolean haveDepthBuffer;
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GLboolean haveStencilBuffer;
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GLint redBits, greenBits, blueBits, alphaBits; /* bits per comp */
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GLuint redMask, greenMask, blueMask, alphaMask;
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GLint rgbBits; /* total bits for rgb */
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GLint indexBits; /* total bits for colorindex */
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GLint accumRedBits, accumGreenBits, accumBlueBits, accumAlphaBits;
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GLint depthBits;
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GLint stencilBits;
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GLint numAuxBuffers;
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GLint level;
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GLint pixmapMode;
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/* GLX */
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GLint visualID;
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GLint visualType; /**< One of the GLX X visual types. (i.e.,
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* \c GLX_TRUE_COLOR, etc.)
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*/
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/* EXT_visual_rating / GLX 1.2 */
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GLint visualRating;
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/* EXT_visual_info / GLX 1.2 */
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GLint transparentPixel;
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/* colors are floats scaled to ints */
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GLint transparentRed, transparentGreen, transparentBlue, transparentAlpha;
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GLint transparentIndex;
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/* ARB_multisample / SGIS_multisample */
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GLint sampleBuffers;
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GLint samples;
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/* SGIX_fbconfig / GLX 1.3 */
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GLint drawableType;
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GLint renderType;
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GLint xRenderable;
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GLint fbconfigID;
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/* SGIX_pbuffer / GLX 1.3 */
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GLint maxPbufferWidth;
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GLint maxPbufferHeight;
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GLint maxPbufferPixels;
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GLint optimalPbufferWidth; /* Only for SGIX_pbuffer. */
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GLint optimalPbufferHeight; /* Only for SGIX_pbuffer. */
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/* SGIX_visual_select_group */
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GLint visualSelectGroup;
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/* OML_swap_method */
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GLint swapMethod;
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GLint screen;
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/* EXT_texture_from_pixmap */
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GLint bindToTextureRgb;
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GLint bindToTextureRgba;
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GLint bindToMipmapTexture;
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GLint bindToTextureTargets;
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GLint yInverted;
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} __GLcontextModes;
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/**
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* Light source state.
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