util/blitter: remove duplicated set_sample_mask calls

it doesn't make sense to have both, so just keep the simpler one

no functional changes because this was redundant

Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/11294>
This commit is contained in:
Mike Blumenkrantz
2021-06-10 05:49:05 -04:00
committed by Marge Bot
parent f535ab59e2
commit e39b6951cc
-2
View File
@@ -2705,7 +2705,6 @@ void util_blitter_custom_color(struct blitter_context *blitter,
: ctx->blend[PIPE_MASK_RGBA][0]);
pipe->bind_depth_stencil_alpha_state(pipe, ctx->dsa_keep_depth_stencil);
bind_fs_write_one_cbuf(ctx);
pipe->set_sample_mask(pipe, (1ull << MAX2(1, dstsurf->texture->nr_samples)) - 1);
/* set a framebuffer state */
fb_state.width = dstsurf->width;
@@ -2768,7 +2767,6 @@ void util_blitter_custom_shader(struct blitter_context *blitter,
pipe->bind_blend_state(pipe, ctx->blend[PIPE_MASK_RGBA][0]);
pipe->bind_depth_stencil_alpha_state(pipe, ctx->dsa_keep_depth_stencil);
pipe->bind_fs_state(pipe, custom_fs);
pipe->set_sample_mask(pipe, (1ull << MAX2(1, dstsurf->texture->nr_samples)) - 1);
/* set a framebuffer state */
fb_state.width = dstsurf->width;