st/vega: Add color transformation support.
Per OpenVG 1.1. A new shader stage is added. It uses the first two constants of the fragment shader for color transformation parameters.
This commit is contained in:
@@ -44,7 +44,7 @@ solid_fill( struct ureg_program *ureg,
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struct ureg_dst *temp,
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struct ureg_src *constant)
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{
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ureg_MOV(ureg, *out, constant[0]);
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ureg_MOV(ureg, *out, constant[2]);
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}
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static INLINE void
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@@ -61,24 +61,24 @@ linear_grad( struct ureg_program *ureg,
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in[0]);
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ureg_MOV(ureg,
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ureg_writemask(temp[0], TGSI_WRITEMASK_Z),
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ureg_scalar(constant[1], TGSI_SWIZZLE_Y));
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ureg_DP3(ureg, temp[1], constant[2], ureg_src(temp[0]));
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ureg_DP3(ureg, temp[2], constant[3], ureg_src(temp[0]));
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ureg_DP3(ureg, temp[3], constant[4], ureg_src(temp[0]));
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ureg_scalar(constant[3], TGSI_SWIZZLE_Y));
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ureg_DP3(ureg, temp[1], constant[4], ureg_src(temp[0]));
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ureg_DP3(ureg, temp[2], constant[5], ureg_src(temp[0]));
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ureg_DP3(ureg, temp[3], constant[6], ureg_src(temp[0]));
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ureg_RCP(ureg, temp[3], ureg_src(temp[3]));
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ureg_MUL(ureg, temp[1], ureg_src(temp[1]), ureg_src(temp[3]));
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ureg_MUL(ureg, temp[2], ureg_src(temp[2]), ureg_src(temp[3]));
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ureg_MOV(ureg, ureg_writemask(temp[4], TGSI_WRITEMASK_X), ureg_src(temp[1]));
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ureg_MOV(ureg, ureg_writemask(temp[4], TGSI_WRITEMASK_Y), ureg_src(temp[2]));
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ureg_MUL(ureg, temp[0],
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ureg_scalar(constant[0], TGSI_SWIZZLE_Y),
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ureg_scalar(constant[2], TGSI_SWIZZLE_Y),
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ureg_scalar(ureg_src(temp[4]), TGSI_SWIZZLE_Y));
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ureg_MAD(ureg, temp[1],
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ureg_scalar(constant[0], TGSI_SWIZZLE_X),
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ureg_scalar(constant[2], TGSI_SWIZZLE_X),
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ureg_scalar(ureg_src(temp[4]), TGSI_SWIZZLE_X),
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ureg_src(temp[0]));
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ureg_MUL(ureg, temp[2], ureg_src(temp[1]),
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ureg_scalar(constant[0], TGSI_SWIZZLE_Z));
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ureg_scalar(constant[2], TGSI_SWIZZLE_Z));
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ureg_TEX(ureg, *out, TGSI_TEXTURE_1D, ureg_src(temp[2]), sampler[0]);
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}
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@@ -94,19 +94,19 @@ radial_grad( struct ureg_program *ureg,
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ureg_MOV(ureg, ureg_writemask(temp[0], TGSI_WRITEMASK_XY), in[0]);
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ureg_MOV(ureg,
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ureg_writemask(temp[0], TGSI_WRITEMASK_Z),
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ureg_scalar(constant[1], TGSI_SWIZZLE_Y));
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ureg_DP3(ureg, temp[1], constant[2], ureg_src(temp[0]));
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ureg_DP3(ureg, temp[2], constant[3], ureg_src(temp[0]));
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ureg_DP3(ureg, temp[3], constant[4], ureg_src(temp[0]));
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ureg_scalar(constant[3], TGSI_SWIZZLE_Y));
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ureg_DP3(ureg, temp[1], constant[4], ureg_src(temp[0]));
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ureg_DP3(ureg, temp[2], constant[5], ureg_src(temp[0]));
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ureg_DP3(ureg, temp[3], constant[6], ureg_src(temp[0]));
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ureg_RCP(ureg, temp[3], ureg_src(temp[3]));
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ureg_MUL(ureg, temp[1], ureg_src(temp[1]), ureg_src(temp[3]));
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ureg_MUL(ureg, temp[2], ureg_src(temp[2]), ureg_src(temp[3]));
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ureg_MOV(ureg, ureg_writemask(temp[5], TGSI_WRITEMASK_X), ureg_src(temp[1]));
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ureg_MOV(ureg, ureg_writemask(temp[5], TGSI_WRITEMASK_Y), ureg_src(temp[2]));
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ureg_MUL(ureg, temp[0], ureg_scalar(constant[0], TGSI_SWIZZLE_Y),
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ureg_MUL(ureg, temp[0], ureg_scalar(constant[2], TGSI_SWIZZLE_Y),
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ureg_scalar(ureg_src(temp[5]), TGSI_SWIZZLE_Y));
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ureg_MAD(ureg, temp[1],
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ureg_scalar(constant[0], TGSI_SWIZZLE_X),
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ureg_scalar(constant[2], TGSI_SWIZZLE_X),
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ureg_scalar(ureg_src(temp[5]), TGSI_SWIZZLE_X), ureg_src(temp[0]));
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ureg_ADD(ureg, temp[1], ureg_src(temp[1]), ureg_src(temp[1]));
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ureg_MUL(ureg, temp[3],
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@@ -118,10 +118,10 @@ radial_grad( struct ureg_program *ureg,
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ureg_src(temp[3]));
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ureg_MOV(ureg, temp[4], ureg_negate(ureg_src(temp[4])));
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ureg_MUL(ureg, temp[2],
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ureg_scalar(constant[0], TGSI_SWIZZLE_Z),
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ureg_scalar(constant[2], TGSI_SWIZZLE_Z),
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ureg_src(temp[4]));
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ureg_MUL(ureg, temp[0],
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ureg_scalar(constant[1], TGSI_SWIZZLE_W),
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ureg_scalar(constant[3], TGSI_SWIZZLE_W),
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ureg_src(temp[2]));
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ureg_MUL(ureg, temp[3], ureg_src(temp[1]), ureg_src(temp[1]));
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@@ -130,8 +130,8 @@ radial_grad( struct ureg_program *ureg,
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ureg_RCP(ureg, temp[2], ureg_src(temp[2]));
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ureg_SUB(ureg, temp[1], ureg_src(temp[2]), ureg_src(temp[1]));
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ureg_ADD(ureg, temp[0],
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ureg_scalar(constant[0], TGSI_SWIZZLE_Z),
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ureg_scalar(constant[0], TGSI_SWIZZLE_Z));
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ureg_scalar(constant[2], TGSI_SWIZZLE_Z),
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ureg_scalar(constant[2], TGSI_SWIZZLE_Z));
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ureg_RCP(ureg, temp[0], ureg_src(temp[0]));
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ureg_MUL(ureg, temp[2], ureg_src(temp[1]), ureg_src(temp[0]));
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ureg_TEX(ureg, *out, TGSI_TEXTURE_1D, ureg_src(temp[2]), sampler[0]);
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@@ -152,17 +152,17 @@ pattern( struct ureg_program *ureg,
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in[0]);
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ureg_MOV(ureg,
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ureg_writemask(temp[0], TGSI_WRITEMASK_Z),
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ureg_scalar(constant[1], TGSI_SWIZZLE_Y));
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ureg_DP3(ureg, temp[1], constant[2], ureg_src(temp[0]));
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ureg_DP3(ureg, temp[2], constant[3], ureg_src(temp[0]));
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ureg_DP3(ureg, temp[3], constant[4], ureg_src(temp[0]));
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ureg_scalar(constant[3], TGSI_SWIZZLE_Y));
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ureg_DP3(ureg, temp[1], constant[4], ureg_src(temp[0]));
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ureg_DP3(ureg, temp[2], constant[5], ureg_src(temp[0]));
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ureg_DP3(ureg, temp[3], constant[6], ureg_src(temp[0]));
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ureg_RCP(ureg, temp[3], ureg_src(temp[3]));
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ureg_MUL(ureg, temp[1], ureg_src(temp[1]), ureg_src(temp[3]));
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ureg_MUL(ureg, temp[2], ureg_src(temp[2]), ureg_src(temp[3]));
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ureg_MOV(ureg, ureg_writemask(temp[4], TGSI_WRITEMASK_X), ureg_src(temp[1]));
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ureg_MOV(ureg, ureg_writemask(temp[4], TGSI_WRITEMASK_Y), ureg_src(temp[2]));
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ureg_RCP(ureg, temp[0],
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ureg_swizzle(constant[1],
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ureg_swizzle(constant[3],
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TGSI_SWIZZLE_Z,
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TGSI_SWIZZLE_W,
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TGSI_SWIZZLE_Z,
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@@ -179,6 +179,23 @@ pattern( struct ureg_program *ureg,
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ureg_TEX(ureg, *out, TGSI_TEXTURE_2D, ureg_src(temp[1]), sampler[0]);
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}
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static INLINE void
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color_transform( struct ureg_program *ureg,
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struct ureg_dst *out,
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struct ureg_src *in,
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struct ureg_src *sampler,
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struct ureg_dst *temp,
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struct ureg_src *constant)
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{
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ureg_MUL(ureg, temp[1], ureg_src(temp[0]), constant[0]);
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ureg_ADD(ureg, temp[1], ureg_src(temp[1]), constant[1]);
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ureg_CLAMP(ureg, temp[1],
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ureg_src(temp[1]),
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ureg_scalar(constant[3], TGSI_SWIZZLE_X),
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ureg_scalar(constant[3], TGSI_SWIZZLE_Y));
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ureg_MOV(ureg, *out, ureg_src(temp[1]));
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}
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static INLINE void
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mask( struct ureg_program *ureg,
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struct ureg_dst *out,
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@@ -233,10 +250,10 @@ image_stencil( struct ureg_program *ureg,
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#define EXTENDED_BLENDER_OVER_FUNC \
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ureg_SUB(ureg, temp[3], \
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ureg_scalar(constant[1], TGSI_SWIZZLE_Y), \
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ureg_scalar(constant[3], TGSI_SWIZZLE_Y), \
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ureg_scalar(ureg_src(temp[1]), TGSI_SWIZZLE_W)); \
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ureg_SUB(ureg, temp[4], \
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ureg_scalar(constant[1], TGSI_SWIZZLE_Y), \
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ureg_scalar(constant[3], TGSI_SWIZZLE_Y), \
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ureg_scalar(ureg_src(temp[0]), TGSI_SWIZZLE_W)); \
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ureg_MUL(ureg, temp[3], ureg_src(temp[0]), ureg_src(temp[3])); \
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ureg_MUL(ureg, temp[4], ureg_src(temp[1]), ureg_src(temp[4])); \
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@@ -369,11 +386,11 @@ color_bw( struct ureg_program *ureg,
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struct ureg_src *constant)
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{
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ureg_ADD(ureg, temp[1],
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ureg_scalar(constant[1], TGSI_SWIZZLE_Y),
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ureg_scalar(constant[1], TGSI_SWIZZLE_Y));
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ureg_scalar(constant[3], TGSI_SWIZZLE_Y),
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ureg_scalar(constant[3], TGSI_SWIZZLE_Y));
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ureg_RCP(ureg, temp[2], ureg_src(temp[1]));
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ureg_ADD(ureg, temp[1],
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ureg_scalar(constant[1], TGSI_SWIZZLE_Y),
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ureg_scalar(constant[3], TGSI_SWIZZLE_Y),
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ureg_src(temp[2]));
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ureg_ADD(ureg, ureg_writemask(temp[2], TGSI_WRITEMASK_X),
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ureg_scalar(ureg_src(temp[0]), TGSI_SWIZZLE_X),
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@@ -413,13 +430,13 @@ struct shader_asm_info {
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/* paint types */
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static const struct shader_asm_info shaders_paint_asm[] = {
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{VEGA_SOLID_FILL_SHADER, solid_fill,
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VG_FALSE, 0, 1, 0, 0, 0, 0},
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VG_FALSE, 2, 1, 0, 0, 0, 0},
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{VEGA_LINEAR_GRADIENT_SHADER, linear_grad,
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VG_TRUE, 0, 5, 0, 1, 0, 5},
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VG_TRUE, 2, 5, 0, 1, 0, 5},
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{VEGA_RADIAL_GRADIENT_SHADER, radial_grad,
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VG_TRUE, 0, 5, 0, 1, 0, 6},
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VG_TRUE, 2, 5, 0, 1, 0, 6},
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{VEGA_PATTERN_SHADER, pattern,
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VG_TRUE, 1, 4, 0, 1, 0, 5}
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VG_TRUE, 3, 4, 0, 1, 0, 5}
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};
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/* image draw modes */
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@@ -432,6 +449,11 @@ static const struct shader_asm_info shaders_image_asm[] = {
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VG_TRUE, 0, 0, 3, 1, 0, 2}
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};
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static const struct shader_asm_info shaders_color_transform_asm[] = {
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{VEGA_COLOR_TRANSFORM_SHADER, color_transform,
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VG_FALSE, 0, 4, 0, 0, 0, 2}
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};
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static const struct shader_asm_info shaders_mask_asm[] = {
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{VEGA_MASK_SHADER, mask,
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VG_TRUE, 0, 0, 1, 1, 0, 2}
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@@ -440,13 +462,13 @@ static const struct shader_asm_info shaders_mask_asm[] = {
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/* extra blend modes */
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static const struct shader_asm_info shaders_blend_asm[] = {
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{VEGA_BLEND_MULTIPLY_SHADER, blend_multiply,
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VG_TRUE, 1, 1, 2, 1, 0, 5},
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VG_TRUE, 3, 1, 2, 1, 0, 5},
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{VEGA_BLEND_SCREEN_SHADER, blend_screen,
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VG_TRUE, 0, 0, 2, 1, 0, 4},
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{VEGA_BLEND_DARKEN_SHADER, blend_darken,
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VG_TRUE, 1, 1, 2, 1, 0, 6},
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VG_TRUE, 3, 1, 2, 1, 0, 6},
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{VEGA_BLEND_LIGHTEN_SHADER, blend_lighten,
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VG_TRUE, 1, 1, 2, 1, 0, 6},
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VG_TRUE, 3, 1, 2, 1, 0, 6},
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};
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/* premultiply */
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@@ -460,7 +482,7 @@ static const struct shader_asm_info shaders_premultiply_asm[] = {
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/* color transform to black and white */
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static const struct shader_asm_info shaders_bw_asm[] = {
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{VEGA_BW_SHADER, color_bw,
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VG_FALSE, 1, 1, 0, 0, 0, 3},
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VG_FALSE, 3, 1, 0, 0, 0, 3},
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};
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#endif
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@@ -253,7 +253,11 @@ static void mask_resource_fill(struct pipe_resource *dst,
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VGfloat coverage)
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{
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struct vg_context *ctx = vg_current_context();
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VGfloat color[4] = { 0.0f, 0.0f, 0.0f, coverage };
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VGfloat fs_consts[12] = {
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0.0f, 0.0f, 0.0f, 0.0f, /* not used */
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0.0f, 0.0f, 0.0f, 0.0f, /* not used */
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0.0f, 0.0f, 0.0f, coverage /* color */
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};
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void *fs;
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if (x < 0) {
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@@ -267,8 +271,8 @@ static void mask_resource_fill(struct pipe_resource *dst,
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fs = shaders_cache_fill(ctx->sc, VEGA_SOLID_FILL_SHADER);
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if (renderer_filter_begin(ctx->renderer, dst, VG_FALSE,
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~0, NULL, NULL, 0, fs, (const void *) color, sizeof(color))) {
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if (renderer_filter_begin(ctx->renderer, dst, VG_FALSE, ~0,
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NULL, NULL, 0, fs, (const void *) fs_consts, sizeof(fs_consts))) {
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renderer_filter(ctx->renderer, x, y, width, height, 0, 0, 0, 0);
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renderer_filter_end(ctx->renderer);
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}
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@@ -38,12 +38,14 @@
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#include "pipe/p_state.h"
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#include "util/u_inlines.h"
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#include "util/u_memory.h"
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#include "util/u_math.h"
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#define MAX_CONSTANTS 20
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#define MAX_CONSTANTS 28
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struct shader {
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struct vg_context *context;
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VGboolean color_transform;
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VGboolean masking;
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struct vg_paint *paint;
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struct vg_image *image;
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@@ -72,6 +74,11 @@ void shader_destroy(struct shader *shader)
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FREE(shader);
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}
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void shader_set_color_transform(struct shader *shader, VGboolean set)
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{
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shader->color_transform = set;
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}
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void shader_set_masking(struct shader *shader, VGboolean set)
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{
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shader->masking = set;
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@@ -94,10 +101,25 @@ struct vg_paint * shader_paint(struct shader *shader)
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static VGint setup_constant_buffer(struct shader *shader)
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{
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const struct vg_state *state = &shader->context->state.vg;
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VGint param_bytes = paint_constant_buffer_size(shader->paint);
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VGint i;
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param_bytes += sizeof(VGfloat) * 8;
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assert(param_bytes <= sizeof(shader->constants));
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paint_fill_constant_buffer(shader->paint, shader->constants);
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if (state->color_transform) {
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for (i = 0; i < 8; i++) {
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VGfloat val = (i < 4) ? 127.0f : 1.0f;
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shader->constants[i] =
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CLAMP(state->color_transform_values[i], -val, val);
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}
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}
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else {
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memset(shader->constants, 0, sizeof(VGfloat) * 8);
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}
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paint_fill_constant_buffer(shader->paint, shader->constants + 8);
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return param_bytes;
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}
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@@ -227,6 +249,9 @@ static void setup_shader_program(struct shader *shader)
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}
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}
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if (shader->color_transform)
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shader_id |= VEGA_COLOR_TRANSFORM_SHADER;
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if (shader->masking)
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shader_id |= VEGA_MASK_SHADER;
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@@ -37,6 +37,8 @@ struct vg_image;
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struct shader *shader_create(struct vg_context *context);
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void shader_destroy(struct shader *shader);
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void shader_set_color_transform(struct shader *shader, VGboolean set);
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void shader_set_masking(struct shader *shader, VGboolean set);
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VGboolean shader_is_masking(struct shader *shader);
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@@ -52,12 +52,13 @@
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* of the pipeline. The stages are:
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* 1) Paint generation (color/gradient/pattern)
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* 2) Image composition (normal/multiply/stencil)
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* 3) Mask
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* 4) Extended blend (multiply/screen/darken/lighten)
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* 5) Premultiply/Unpremultiply
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* 6) Color transform (to black and white)
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* 3) Color transform
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* 4) Mask
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* 5) Extended blend (multiply/screen/darken/lighten)
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* 6) Premultiply/Unpremultiply
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* 7) Color transform (to black and white)
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*/
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#define SHADER_STAGES 6
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#define SHADER_STAGES 7
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struct cached_shader {
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void *driver_shader;
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@@ -286,6 +287,19 @@ create_shader(struct pipe_context *pipe,
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assert(idx == ((!sh || sh == VEGA_IMAGE_NORMAL_SHADER) ? 1 : 2));
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/* third stage */
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sh = SHADERS_GET_COLOR_TRANSFORM_SHADER(id);
|
||||
switch (sh) {
|
||||
case VEGA_COLOR_TRANSFORM_SHADER:
|
||||
shaders[idx] = &shaders_color_transform_asm[
|
||||
(sh >> SHADERS_COLOR_TRANSFORM_SHIFT) - 1];
|
||||
assert(shaders[idx]->id == sh);
|
||||
idx++;
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
|
||||
/* fourth stage */
|
||||
sh = SHADERS_GET_MASK_SHADER(id);
|
||||
switch (sh) {
|
||||
case VEGA_MASK_SHADER:
|
||||
@@ -297,7 +311,7 @@ create_shader(struct pipe_context *pipe,
|
||||
break;
|
||||
}
|
||||
|
||||
/* fourth stage */
|
||||
/* fifth stage */
|
||||
sh = SHADERS_GET_BLEND_SHADER(id);
|
||||
switch (sh) {
|
||||
case VEGA_BLEND_MULTIPLY_SHADER:
|
||||
@@ -312,7 +326,7 @@ create_shader(struct pipe_context *pipe,
|
||||
break;
|
||||
}
|
||||
|
||||
/* fifth stage */
|
||||
/* sixth stage */
|
||||
sh = SHADERS_GET_PREMULTIPLY_SHADER(id);
|
||||
switch (sh) {
|
||||
case VEGA_PREMULTIPLY_SHADER:
|
||||
@@ -326,7 +340,7 @@ create_shader(struct pipe_context *pipe,
|
||||
break;
|
||||
}
|
||||
|
||||
/* sixth stage */
|
||||
/* seventh stage */
|
||||
sh = SHADERS_GET_BW_SHADER(id);
|
||||
switch (sh) {
|
||||
case VEGA_BW_SHADER:
|
||||
|
||||
@@ -35,6 +35,7 @@ struct shaders_cache;
|
||||
|
||||
#define _SHADERS_PAINT_BITS 3
|
||||
#define _SHADERS_IMAGE_BITS 2
|
||||
#define _SHADERS_COLOR_TRANSFORM_BITS 1
|
||||
#define _SHADERS_MASK_BITS 1
|
||||
#define _SHADERS_BLEND_BITS 3
|
||||
#define _SHADERS_PREMULTIPLY_BITS 2
|
||||
@@ -42,7 +43,8 @@ struct shaders_cache;
|
||||
|
||||
#define SHADERS_PAINT_SHIFT (0)
|
||||
#define SHADERS_IMAGE_SHIFT (SHADERS_PAINT_SHIFT + _SHADERS_PAINT_BITS)
|
||||
#define SHADERS_MASK_SHIFT (SHADERS_IMAGE_SHIFT + _SHADERS_IMAGE_BITS)
|
||||
#define SHADERS_COLOR_TRANSFORM_SHIFT (SHADERS_IMAGE_SHIFT + _SHADERS_IMAGE_BITS)
|
||||
#define SHADERS_MASK_SHIFT (SHADERS_COLOR_TRANSFORM_SHIFT + _SHADERS_COLOR_TRANSFORM_BITS)
|
||||
#define SHADERS_BLEND_SHIFT (SHADERS_MASK_SHIFT + _SHADERS_MASK_BITS)
|
||||
#define SHADERS_PREMULTIPLY_SHIFT (SHADERS_BLEND_SHIFT + _SHADERS_BLEND_BITS)
|
||||
#define SHADERS_BW_SHIFT (SHADERS_PREMULTIPLY_SHIFT + _SHADERS_PREMULTIPLY_BITS)
|
||||
@@ -52,6 +54,7 @@ struct shaders_cache;
|
||||
|
||||
#define SHADERS_GET_PAINT_SHADER(id) _SHADERS_GET_STAGE(PAINT, id)
|
||||
#define SHADERS_GET_IMAGE_SHADER(id) _SHADERS_GET_STAGE(IMAGE, id)
|
||||
#define SHADERS_GET_COLOR_TRANSFORM_SHADER(id) _SHADERS_GET_STAGE(COLOR_TRANSFORM, id)
|
||||
#define SHADERS_GET_MASK_SHADER(id) _SHADERS_GET_STAGE(MASK, id)
|
||||
#define SHADERS_GET_BLEND_SHADER(id) _SHADERS_GET_STAGE(BLEND, id)
|
||||
#define SHADERS_GET_PREMULTIPLY_SHADER(id) _SHADERS_GET_STAGE(PREMULTIPLY, id)
|
||||
@@ -67,6 +70,8 @@ enum VegaShaderType {
|
||||
VEGA_IMAGE_MULTIPLY_SHADER = 2 << SHADERS_IMAGE_SHIFT,
|
||||
VEGA_IMAGE_STENCIL_SHADER = 3 << SHADERS_IMAGE_SHIFT,
|
||||
|
||||
VEGA_COLOR_TRANSFORM_SHADER = 1 << SHADERS_COLOR_TRANSFORM_SHIFT,
|
||||
|
||||
VEGA_MASK_SHADER = 1 << SHADERS_MASK_SHIFT,
|
||||
|
||||
VEGA_BLEND_MULTIPLY_SHADER = 1 << SHADERS_BLEND_SHIFT,
|
||||
|
||||
@@ -416,6 +416,7 @@ void vg_validate_state(struct vg_context *ctx)
|
||||
|
||||
shader_set_masking(ctx->shader, ctx->state.vg.masking);
|
||||
shader_set_image_mode(ctx->shader, ctx->state.vg.image_mode);
|
||||
shader_set_color_transform(ctx->shader, ctx->state.vg.color_transform);
|
||||
}
|
||||
|
||||
VGboolean vg_object_is_valid(void *ptr, enum vg_object_type type)
|
||||
|
||||
Reference in New Issue
Block a user