v3d: drop unused shader_rec_count member from context
Looks like this was copied from the vc4 driver where it is actually included in the submit CL ioctl. Reviewed-by: Eric Anholt <eric@anholt.net>
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@@ -309,7 +309,6 @@ struct v3d_job {
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struct v3d_cl indirect;
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struct v3d_bo *tile_alloc;
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struct v3d_bo *tile_state;
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uint32_t shader_rec_count;
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struct drm_v3d_submit_cl submit;
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@@ -553,8 +553,6 @@ v3d_emit_gl_shader_state(struct v3d_context *v3d,
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v3d_bo_unreference(&cs_uniforms.bo);
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v3d_bo_unreference(&vs_uniforms.bo);
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v3d_bo_unreference(&fs_uniforms.bo);
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job->shader_rec_count++;
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}
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/**
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