Make nouveau actually compile
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@@ -113,7 +113,7 @@ typedef struct nouveau_context {
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/* The rendering context information */
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GLenum current_primitive; /* the current primitive enum */
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GLuint render_inputs; /* the current render inputs */
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GLuint render_inputs_bitset; /* the current render inputs */
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nouveauScreenRec *screen;
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drm_nouveau_sarea_t *sarea;
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@@ -52,8 +52,9 @@
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/* XXX hack for now */
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#define channel 1
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static void nv10RenderPrimitive( GLcontext *ctx, GLenum prim );
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static void nv10RasterPrimitive( GLcontext *ctx, GLenum rprim, GLuint hwprim );
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static void nv10RenderPrimitive( GLcontext *ctx, GLenum prim );
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static void nv10ResetLineStipple( GLcontext *ctx );
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@@ -466,7 +467,7 @@ const GLuint vertsize = nmesa->vertex_size; \
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const GLuint * const elt = TNL_CONTEXT(ctx)->vb.Elts; \
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const GLboolean stipple = ctx->Line.StippleFlag; \
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(void) elt; (void) stipple;
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#define RESET_STIPPLE if ( stipple ) nouveauResetLineStipple( ctx );
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#define RESET_STIPPLE if ( stipple ) nv10ResetLineStipple( ctx );
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#define RESET_OCCLUSION
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#define PRESERVE_VB_DEFS
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#define ELT(x) x
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@@ -650,6 +651,7 @@ static inline void nv10OutputVertexFormat(struct nouveau_context* nmesa, GLuint
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for(i=8;i<16;i++)
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{
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if (index&(1<<i))
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/* FIXME that is very dubious */
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attr_size[i]=VB->TexCoordPtr[i];
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else
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attr_size[i]=0;
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@@ -713,13 +715,13 @@ static inline void nv10OutputVertexFormat(struct nouveau_context* nmesa, GLuint
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NV10_SET_VERTEX_ATTRIB(0, _TNL_ATTRIB_POS);
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NV10_SET_VERTEX_ATTRIB(1, _TNL_ATTRIB_COLOR0);
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NV10_SET_VERTEX_ATTRIB(2, _TNL_ATTRIB_COLOR1);
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NV10_SET_VERTEX_ATTRIB(3, _TNL_ATTRIB_TX0);
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NV10_SET_VERTEX_ATTRIB(4, _TNL_ATTRIB_TX1);
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NV10_SET_VERTEX_ATTRIB(3, _TNL_ATTRIB_TEX0);
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NV10_SET_VERTEX_ATTRIB(4, _TNL_ATTRIB_TEX1);
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NV10_SET_VERTEX_ATTRIB(5, _TNL_ATTRIB_NORMAL);
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NV10_SET_VERTEX_ATTRIB(6, _TNL_ATTRIB_WEIGHT);
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NV10_SET_VERTEX_ATTRIB(7, _TNL_ATTRIB_FOG);
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BEGIN_RING_SIZE(channel, NV10_VERTEX_SET_FORMAT);
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BEGIN_RING_SIZE(channel, NV10_VERTEX_SET_FORMAT,1);
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OUT_RING(0);
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} else if (nmesa->screen->card_type==NV_20) {
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for(i=0;i<16;i++)
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@@ -749,11 +751,11 @@ static void nv10ChooseVertexState( GLcontext *ctx )
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{
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struct nouveau_context *nmesa = NOUVEAU_CONTEXT(ctx);
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TNLcontext *tnl = TNL_CONTEXT(ctx);
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GLuint index = tnl->render_inputs;
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GLuint index = tnl->render_inputs_bitset;
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if (index!=nmesa->render_inputs)
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if (index!=nmesa->render_inputs_bitset)
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{
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nmesa->render_inputs=index;
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nmesa->render_inputs_bitset=index;
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nv10OutputVertexFormat(nmesa,index);
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}
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}
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@@ -766,6 +768,7 @@ static void nv10ChooseVertexState( GLcontext *ctx )
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static void nv10RenderStart(GLcontext *ctx)
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{
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TNLcontext *tnl = TNL_CONTEXT(ctx);
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struct nouveau_context *nmesa = NOUVEAU_CONTEXT(ctx);
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if (nmesa->new_state) {
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@@ -816,6 +819,11 @@ static void nv10RenderPrimitive( GLcontext *ctx, GLuint prim )
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nv10RasterPrimitive( ctx, prim, hw_prim[prim] );
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}
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static void nv10ResetLineStipple( GLcontext *ctx )
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{
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/* FIXME do something here */
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}
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/**********************************************************************/
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/* Initialization. */
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@@ -836,7 +844,7 @@ void nv10TriInitFunctions(GLcontext *ctx)
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tnl->Driver.Render.Start = nv10RenderStart;
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tnl->Driver.Render.Finish = nv10RenderFinish;
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tnl->Driver.Render.PrimitiveNotify = nv10RenderPrimitive;
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tnl->Driver.Render.ResetLineStipple = nouveauResetLineStipple;
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tnl->Driver.Render.ResetLineStipple = nv10ResetLineStipple;
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tnl->Driver.Render.BuildVertices = _tnl_build_vertices;
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tnl->Driver.Render.CopyPV = _tnl_copy_pv;
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tnl->Driver.Render.Interp = _tnl_interp;
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@@ -33,7 +33,6 @@ USE OR OTHER DEALINGS IN THE SOFTWARE.
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extern void nv10Fallback( GLcontext *ctx, GLuint bit, GLboolean mode );
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extern void nv10FinishPrimitive(struct nouveau_context *nmesa);
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extern void nv10RenderStart(GLcontext *ctx);
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extern void nv10TriInitFunctions(GLcontext *ctx);
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#define FALLBACK( nmesa, bit, mode ) nouveauFallback( nmesa->glCtx, bit, mode )
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