broadcom/compiler: handle textureGatherOffsets
There is a lowering in NIR for this so we just need to enable it. Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com> Reviewed-by: Alyssa Rosenzweig <alyssa@rosenzweig.io> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23616>
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@@ -619,6 +619,7 @@ v3d_lower_nir(struct v3d_compile *c)
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{
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struct nir_lower_tex_options tex_options = {
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.lower_txd = true,
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.lower_tg4_offsets = true,
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.lower_tg4_broadcom_swizzle = true,
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.lower_rect = false, /* XXX: Use this on V3D 3.x */
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