v3d: add support for adjacency primitives

v2: remove obsolete comment (Alejandro)

Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
This commit is contained in:
Iago Toral Quiroga
2019-10-09 10:26:16 +02:00
parent a07d70c54b
commit e2f2263433
+32 -10
View File
@@ -1006,6 +1006,30 @@ v3d_update_job_ez(struct v3d_context *v3d, struct v3d_job *job)
job->first_ez_state = job->ez_state;
}
static uint32_t
v3d_hw_prim_type(enum pipe_prim_type prim_type)
{
switch (prim_type) {
case PIPE_PRIM_POINTS:
case PIPE_PRIM_LINES:
case PIPE_PRIM_LINE_LOOP:
case PIPE_PRIM_LINE_STRIP:
case PIPE_PRIM_TRIANGLES:
case PIPE_PRIM_TRIANGLE_STRIP:
case PIPE_PRIM_TRIANGLE_FAN:
return prim_type;
case PIPE_PRIM_LINES_ADJACENCY:
case PIPE_PRIM_LINE_STRIP_ADJACENCY:
case PIPE_PRIM_TRIANGLES_ADJACENCY:
case PIPE_PRIM_TRIANGLE_STRIP_ADJACENCY:
return 8 + (prim_type - PIPE_PRIM_LINES_ADJACENCY);
default:
unreachable("Unsupported primitive type");
}
}
static void
v3d_draw_vbo(struct pipe_context *pctx, const struct pipe_draw_info *info)
{
@@ -1036,7 +1060,7 @@ v3d_draw_vbo(struct pipe_context *pctx, const struct pipe_draw_info *info)
}
}
if (info->mode >= PIPE_PRIM_QUADS) {
if (info->mode >= PIPE_PRIM_QUADS && info->mode <= PIPE_PRIM_POLYGON) {
util_primconvert_save_rasterizer_state(v3d->primconvert, &v3d->rasterizer->base);
util_primconvert_draw_vbo(v3d->primconvert, info);
perf_debug("Fallback conversion for %d %s vertices\n",
@@ -1173,9 +1197,7 @@ v3d_draw_vbo(struct pipe_context *pctx, const struct pipe_draw_info *info)
v3d_update_primitives_generated_counter(v3d, info);
/* Note that the primitive type fields match with OpenGL/gallium
* definitions, up to but not including QUADS.
*/
uint32_t hw_prim_type = v3d_hw_prim_type(info->mode);
if (info->index_size) {
uint32_t index_size = info->index_size;
uint32_t offset = info->start * index_size;
@@ -1205,7 +1227,7 @@ v3d_draw_vbo(struct pipe_context *pctx, const struct pipe_draw_info *info)
prim.address_of_indices_list =
cl_address(rsc->bo, offset);
#endif /* V3D_VERSION < 40 */
prim.mode = info->mode | prim_tf_enable;
prim.mode = hw_prim_type | prim_tf_enable;
prim.enable_primitive_restarts = info->primitive_restart;
prim.number_of_draw_indirect_indexed_records = info->indirect->draw_count;
@@ -1224,7 +1246,7 @@ v3d_draw_vbo(struct pipe_context *pctx, const struct pipe_draw_info *info)
prim.address_of_indices_list =
cl_address(rsc->bo, offset);
#endif /* V3D_VERSION < 40 */
prim.mode = info->mode | prim_tf_enable;
prim.mode = hw_prim_type | prim_tf_enable;
prim.enable_primitive_restarts = info->primitive_restart;
prim.number_of_instances = info->instance_count;
@@ -1241,7 +1263,7 @@ v3d_draw_vbo(struct pipe_context *pctx, const struct pipe_draw_info *info)
prim.address_of_indices_list =
cl_address(rsc->bo, offset);
#endif /* V3D_VERSION < 40 */
prim.mode = info->mode | prim_tf_enable;
prim.mode = hw_prim_type | prim_tf_enable;
prim.enable_primitive_restarts = info->primitive_restart;
}
}
@@ -1251,7 +1273,7 @@ v3d_draw_vbo(struct pipe_context *pctx, const struct pipe_draw_info *info)
} else {
if (info->indirect) {
cl_emit(&job->bcl, INDIRECT_VERTEX_ARRAY_INSTANCED_PRIMS, prim) {
prim.mode = info->mode | prim_tf_enable;
prim.mode = hw_prim_type | prim_tf_enable;
prim.number_of_draw_indirect_array_records = info->indirect->draw_count;
prim.stride_in_multiples_of_4_bytes = info->indirect->stride >> 2;
@@ -1265,7 +1287,7 @@ v3d_draw_vbo(struct pipe_context *pctx, const struct pipe_draw_info *info)
v3d_stream_output_target_get_vertex_count(so) :
info->count;
cl_emit(&job->bcl, VERTEX_ARRAY_INSTANCED_PRIMS, prim) {
prim.mode = info->mode | prim_tf_enable;
prim.mode = hw_prim_type | prim_tf_enable;
prim.index_of_first_vertex = info->start;
prim.number_of_instances = info->instance_count;
prim.instance_length = vert_count;
@@ -1277,7 +1299,7 @@ v3d_draw_vbo(struct pipe_context *pctx, const struct pipe_draw_info *info)
v3d_stream_output_target_get_vertex_count(so) :
info->count;
cl_emit(&job->bcl, VERTEX_ARRAY_PRIMS, prim) {
prim.mode = info->mode | prim_tf_enable;
prim.mode = hw_prim_type | prim_tf_enable;
prim.length = vert_count;
prim.index_of_first_vertex = info->start;
}