mesa: Free uniforms correclty.
This is an array of uniforms, not a single one. Reviewed-by: Ian Romanick <ian.d.romanick@intel.com> NOTE: This is a candidate for the 8.0 branch.
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committed by
Stéphane Marchesin
parent
53feb8ecdc
commit
e2e9b4b10f
@@ -278,7 +278,8 @@ _mesa_clear_shader_program_data(struct gl_context *ctx,
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struct gl_shader_program *shProg)
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{
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if (shProg->UniformStorage) {
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_mesa_uniform_detach_all_driver_storage(shProg->UniformStorage);
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for (unsigned i = 0; i < shProg->NumUserUniformStorage; ++i)
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_mesa_uniform_detach_all_driver_storage(&shProg->UniformStorage[i]);
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ralloc_free(shProg->UniformStorage);
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shProg->NumUserUniformStorage = 0;
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shProg->UniformStorage = NULL;
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