swr: Update fs texture & sampler state logic

In swr_update_derived() update texture and sampler state on a new fragment
shader.  GALLIUM_HUD can update fs using a previously bound texture and
sampler.

Reviewed-by: Bruce Cherniak <bruce.cherniak@intel.com>
This commit is contained in:
George Kyriazis
2017-01-24 17:19:55 -06:00
committed by Tim Rowley
parent cff199ceb7
commit e259efd805
+5 -2
View File
@@ -1283,7 +1283,8 @@ swr_update_derived(struct pipe_context *pipe,
SwrSetPixelShaderState(ctx->swrContext, &psState);
/* JIT sampler state */
if (ctx->dirty & SWR_NEW_SAMPLER) {
if (ctx->dirty & (SWR_NEW_SAMPLER |
SWR_NEW_FS)) {
swr_update_sampler_state(ctx,
PIPE_SHADER_FRAGMENT,
key.nr_samplers,
@@ -1291,7 +1292,9 @@ swr_update_derived(struct pipe_context *pipe,
}
/* JIT sampler view state */
if (ctx->dirty & (SWR_NEW_SAMPLER_VIEW | SWR_NEW_FRAMEBUFFER)) {
if (ctx->dirty & (SWR_NEW_SAMPLER_VIEW |
SWR_NEW_FRAMEBUFFER |
SWR_NEW_FS)) {
swr_update_texture_state(ctx,
PIPE_SHADER_FRAGMENT,
key.nr_sampler_views,