anv/allocator: Use anv_state_table on back_alloc too.

Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
This commit is contained in:
Rafael Antognolli
2018-11-29 14:31:15 -08:00
parent d18267fb48
commit e2179aceaf
2 changed files with 22 additions and 15 deletions
+21 -14
View File
@@ -885,7 +885,7 @@ anv_state_pool_init(struct anv_state_pool *pool,
assert(util_is_power_of_two_or_zero(block_size));
pool->block_size = block_size;
pool->back_alloc_free_list = ANV_FREE_LIST_EMPTY;
pool->back_alloc_free_list = ANV_FREE_LIST2_EMPTY;
for (unsigned i = 0; i < ANV_STATE_BUCKETS; i++) {
pool->buckets[i].free_list = ANV_FREE_LIST2_EMPTY;
pool->buckets[i].block.next = 0;
@@ -1098,22 +1098,30 @@ anv_state_pool_alloc(struct anv_state_pool *pool, uint32_t size, uint32_t align)
struct anv_state
anv_state_pool_alloc_back(struct anv_state_pool *pool)
{
struct anv_state state;
state.alloc_size = pool->block_size;
struct anv_state *state;
uint32_t alloc_size = pool->block_size;
if (anv_free_list_pop(&pool->back_alloc_free_list,
&pool->block_pool.map, &state.offset)) {
assert(state.offset < 0);
state = anv_free_list_pop2(&pool->back_alloc_free_list, &pool->table);
if (state) {
assert(state->offset < 0);
goto done;
}
state.offset = anv_block_pool_alloc_back(&pool->block_pool,
pool->block_size);
int32_t offset;
offset = anv_block_pool_alloc_back(&pool->block_pool,
pool->block_size);
uint32_t idx;
VkResult result = anv_state_table_add(&pool->table, &idx, 1);
assert(result == VK_SUCCESS);
state = anv_state_table_get(&pool->table, idx);
state->offset = offset;
state->alloc_size = alloc_size;
state->map = pool->block_pool.map + state->offset;
done:
state.map = pool->block_pool.map + state.offset;
VG(VALGRIND_MEMPOOL_ALLOC(pool, state.map, state.alloc_size));
return state;
VG(VALGRIND_MEMPOOL_ALLOC(pool, state->map, state->alloc_size));
return *state;
}
static void
@@ -1124,9 +1132,8 @@ anv_state_pool_free_no_vg(struct anv_state_pool *pool, struct anv_state state)
if (state.offset < 0) {
assert(state.alloc_size == pool->block_size);
anv_free_list_push(&pool->back_alloc_free_list,
pool->block_pool.map, state.offset,
state.alloc_size, 1);
anv_free_list_push2(&pool->back_alloc_free_list,
&pool->table, state.idx, 1);
} else {
anv_free_list_push2(&pool->buckets[bucket].free_list,
&pool->table, state.idx, 1);
+1 -1
View File
@@ -737,7 +737,7 @@ struct anv_state_pool {
uint32_t block_size;
/** Free list for "back" allocations */
union anv_free_list back_alloc_free_list;
union anv_free_list2 back_alloc_free_list;
struct anv_fixed_size_state_pool buckets[ANV_STATE_BUCKETS];
};