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@@ -430,6 +430,8 @@ savageCreateContext( const __GLcontextModes *mesaVis,
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imesa->depth_scale = (imesa->savageScreen->zpp == 2) ?
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(1.0F/0x10000):(1.0F/0x1000000);
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imesa->vertex_dma_buffer = NULL;
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/* Uninitialized vertex format. Force setting the vertex state in
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* savageRenderStart.
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*/
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@@ -498,6 +500,8 @@ savageDestroyContext(__DRIcontextPrivate *driContextPriv)
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if (imesa) {
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savageTextureObjectPtr next_t, t;
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FLUSH_BATCH(imesa);
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/* update for multi-tex*/
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{
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int i;
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