radv: Mark GTT memory as device local for APUs.
Otherwise a lot of games complain about not having enough memory, and it is sort of local so this seems reasonable to me. CC: 18.0 <mesa-stable@lists.freedesktop.org> Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
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@@ -144,7 +144,7 @@ radv_physical_device_init_mem_types(struct radv_physical_device *device)
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gart_index = device->memory_properties.memoryHeapCount++;
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device->memory_properties.memoryHeaps[gart_index] = (VkMemoryHeap) {
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.size = device->rad_info.gart_size,
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.flags = 0,
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.flags = device->rad_info.has_dedicated_vram ? 0 : VK_MEMORY_HEAP_DEVICE_LOCAL_BIT,
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};
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}
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@@ -161,7 +161,8 @@ radv_physical_device_init_mem_types(struct radv_physical_device *device)
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device->mem_type_indices[type_count] = RADV_MEM_TYPE_GTT_WRITE_COMBINE;
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device->memory_properties.memoryTypes[type_count++] = (VkMemoryType) {
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.propertyFlags = VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT |
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VK_MEMORY_PROPERTY_HOST_COHERENT_BIT,
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VK_MEMORY_PROPERTY_HOST_COHERENT_BIT |
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(device->rad_info.has_dedicated_vram ? 0 : VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT),
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.heapIndex = gart_index,
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};
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}
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@@ -179,7 +180,8 @@ radv_physical_device_init_mem_types(struct radv_physical_device *device)
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device->memory_properties.memoryTypes[type_count++] = (VkMemoryType) {
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.propertyFlags = VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT |
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VK_MEMORY_PROPERTY_HOST_COHERENT_BIT |
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VK_MEMORY_PROPERTY_HOST_CACHED_BIT,
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VK_MEMORY_PROPERTY_HOST_CACHED_BIT |
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(device->rad_info.has_dedicated_vram ? 0 : VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT),
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.heapIndex = gart_index,
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};
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}
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