mesa: added _mesa_dump_image() for debugging
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@@ -251,6 +251,9 @@ write_ppm(const char *filename, const GLubyte *buffer, int width, int height,
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}
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fclose(f);
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}
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else {
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fprintf(stderr, "Unable to create %s in write_ppm()\n", filename);
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}
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}
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@@ -549,6 +552,27 @@ _mesa_dump_stencil_buffer(const char *filename)
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}
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void
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_mesa_dump_image(const char *filename, const void *image, GLuint w, GLuint h,
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GLenum format, GLenum type)
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{
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GLboolean invert = GL_TRUE;
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if (format == GL_RGBA && type == GL_UNSIGNED_BYTE) {
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write_ppm(filename, image, w, h, 4, 0, 1, 2, invert);
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}
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else if (format == GL_BGRA && type == GL_UNSIGNED_BYTE) {
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write_ppm(filename, image, w, h, 4, 2, 1, 0, invert);
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}
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else if (format == GL_LUMINANCE_ALPHA && type == GL_UNSIGNED_BYTE) {
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write_ppm(filename, image, w, h, 2, 1, 0, 0, invert);
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}
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else {
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_mesa_problem(NULL, "Unsupported format/type in _mesa_dump_image()");
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}
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}
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/**
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* Quick and dirty function to "print" a texture to stdout.
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*/
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@@ -84,6 +84,10 @@ _mesa_dump_depth_buffer(const char *filename);
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extern void
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_mesa_dump_stencil_buffer(const char *filename);
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extern void
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_mesa_dump_image(const char *filename, const void *image, GLuint w, GLuint h,
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GLenum format, GLenum type);
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extern void
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_mesa_print_texture(struct gl_context *ctx, const struct gl_texture_image *img);
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