llvmpipe: fix early depth test / late depth write stencil issues

We actually did early depth/stencil test and late depth/stencil write even
when the shader could kill the fragment (alpha test or discard). Since it
matters for the new stencil value if the fragment is killed by depth/stencil
test or by the shader (in which case it will not reach the depth/stencil
test) this simply cannot work (we also would possibly skip writing the new
stencil value due to mask checks but this is a secondary issue).
So use late depth test / late depth write instead in this case.
(No piglit changes as it doesn't seem to hit such bogus early depth test
/ late depth write path.)

Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
This commit is contained in:
Roland Scheidegger
2013-05-21 23:57:33 +02:00
parent 82d7733b52
commit e108716429
+12 -5
View File
@@ -266,13 +266,20 @@ generate_fs_loop(struct gallivm_state *gallivm,
assert(zs_format_desc);
if (!shader->info.base.writes_z) {
if (key->alpha.enabled || shader->info.base.uses_kill)
if (key->alpha.enabled || shader->info.base.uses_kill) {
/* With alpha test and kill, can do the depth test early
* and hopefully eliminate some quads. But need to do a
* special deferred depth write once the final mask value
* is known.
* is known. This only works though if there's either no
* stencil test or the stencil value isn't written.
*/
depth_mode = EARLY_DEPTH_TEST | LATE_DEPTH_WRITE;
if (key->stencil[0].enabled && (key->stencil[0].writemask ||
(key->stencil[1].enabled &&
key->stencil[1].writemask)))
depth_mode = LATE_DEPTH_TEST | LATE_DEPTH_WRITE;
else
depth_mode = EARLY_DEPTH_TEST | LATE_DEPTH_WRITE;
}
else
depth_mode = EARLY_DEPTH_TEST | EARLY_DEPTH_WRITE;
}
@@ -281,9 +288,9 @@ generate_fs_loop(struct gallivm_state *gallivm,
}
if (!(key->depth.enabled && key->depth.writemask) &&
!((key->stencil[0].enabled && (key->stencil[0].writemask ||
!(key->stencil[0].enabled && (key->stencil[0].writemask ||
(key->stencil[1].enabled &&
key->stencil[1].writemask)))))
key->stencil[1].writemask))))
depth_mode &= ~(LATE_DEPTH_WRITE | EARLY_DEPTH_WRITE);
}
else {