svga: check for null fs pointer in update_samplers()
This can happen when there's no active fragment shader, such as when using transform feedback. This wasn't hit by any Piglit test but is hit by Daniel Rákos' Nature demo. VMware bug 2026189. Reviewed-by: Charmaine Lee <charmainel@vmware.com>
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@@ -399,7 +399,7 @@ update_samplers(struct svga_context *svga, unsigned dirty )
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* for this texture unit, don't enable shadow compare in
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* the texture sampler state.
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*/
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if (fs->fs_shadow_compare_units & (1 << i)) {
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if (fs && (fs->fs_shadow_compare_units & (1 << i))) {
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fs_shadow = true;
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}
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}
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