i915g: define I915_MAX_TEXTURE_2D/3D_LEVELS

This commit is contained in:
Brian Paul
2010-03-08 13:59:39 -07:00
parent e836f35369
commit e0d4f3202e
3 changed files with 10 additions and 7 deletions
+5 -2
View File
@@ -187,6 +187,9 @@ struct i915_sampler_state {
unsigned maxlod;
};
#define I915_MAX_TEXTURE_2D_LEVELS 11 /* max 1024x1024 */
#define I915_MAX_TEXTURE_3D_LEVELS 8 /* max 128x128x128 */
struct i915_texture {
struct pipe_texture base;
@@ -199,7 +202,7 @@ struct i915_texture {
unsigned sw_tiled; /**< tiled with software flags */
unsigned hw_tiled; /**< tiled with hardware fences */
unsigned nr_images[PIPE_MAX_TEXTURE_LEVELS];
unsigned nr_images[I915_MAX_TEXTURE_2D_LEVELS];
/* Explicitly store the offset of each image for each cube face or
* depth value. Pretty much have to accept that hardware formats
@@ -207,7 +210,7 @@ struct i915_texture {
* compute the offsets of depth/cube images within a mipmap level,
* so have to store them as a lookup table:
*/
unsigned *image_offset[PIPE_MAX_TEXTURE_LEVELS]; /**< array [depth] of offsets */
unsigned *image_offset[I915_MAX_TEXTURE_2D_LEVELS]; /**< array [depth] of offsets */
/* The data is held here:
*/
+3 -3
View File
@@ -116,11 +116,11 @@ i915_get_param(struct pipe_screen *screen, int param)
case PIPE_CAP_TEXTURE_SHADOW_MAP:
return 1;
case PIPE_CAP_MAX_TEXTURE_2D_LEVELS:
return 11; /* max 1024x1024 */
return I915_MAX_TEXTURE_2D_LEVELS;
case PIPE_CAP_MAX_TEXTURE_3D_LEVELS:
return 8; /* max 128x128x128 */
return I915_MAX_TEXTURE_3D_LEVELS;
case PIPE_CAP_MAX_TEXTURE_CUBE_LEVELS:
return 11; /* max 1024x1024 */
return I915_MAX_TEXTURE_2D_LEVELS;
case PIPE_CAP_TGSI_FS_COORD_ORIGIN_UPPER_LEFT:
case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_HALF_INTEGER:
return 1;
+2 -2
View File
@@ -96,7 +96,7 @@ i915_miptree_set_level_info(struct i915_texture *tex,
unsigned nr_images,
unsigned w, unsigned h, unsigned d)
{
assert(level < PIPE_MAX_TEXTURE_LEVELS);
assert(level < Elements(tex->nr_images));
tex->nr_images[level] = nr_images;
@@ -775,7 +775,7 @@ i915_texture_destroy(struct pipe_texture *pt)
iws->buffer_destroy(iws, tex->buffer);
for (i = 0; i < PIPE_MAX_TEXTURE_LEVELS; i++)
for (i = 0; i < Elements(tex->image_offset); i++)
if (tex->image_offset[i])
FREE(tex->image_offset[i]);