r600g: use long long integers for instance addr calculation
Using a long for instance addr calculation isn't big enough on 32bit systems, use a long long int instead. Thanks to Rafael Monica for fixing this.
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@@ -2102,7 +2102,7 @@ int r600_vertex_elements_build_fetch_shader(struct r600_pipe_context *rctx, stru
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alu.src[0].chan = 3;
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alu.src[1].sel = V_SQ_ALU_SRC_LITERAL;
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alu.src[1].value = (1l << 32) / elements[i].instance_divisor + 1;
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alu.src[1].value = (1ll << 32) / elements[i].instance_divisor + 1;
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alu.dst.sel = i + 1;
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alu.dst.chan = 3;
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