zink: delete redundant conditional
this is checked literally 2 lines above Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22725>
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@@ -751,7 +751,7 @@ zink_gfx_program_update_optimal(struct zink_context *ctx)
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ctx->gfx_pipeline_state.final_hash ^= ctx->curr_program->last_variant_hash;
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if (ctx->curr_program->is_separable) {
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struct zink_gfx_program *prog = ctx->curr_program;
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if (prog->is_separable && !ZINK_SHADER_KEY_OPTIMAL_IS_DEFAULT(ctx->gfx_pipeline_state.optimal_key)) {
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if (!ZINK_SHADER_KEY_OPTIMAL_IS_DEFAULT(ctx->gfx_pipeline_state.optimal_key)) {
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util_queue_fence_wait(&prog->base.cache_fence);
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/* shader variants can't be handled by separable programs: sync and compile */
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struct hash_table *ht = &ctx->program_cache[zink_program_cache_stages(ctx->shader_stages)];
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