nv50: don't segfault on shaders with 0 instructions

This commit is contained in:
Christoph Bumiller
2010-09-16 00:51:32 +02:00
parent 8fbe968a62
commit e0aa7e0438
+3 -1
View File
@@ -459,7 +459,8 @@ nv50_emit_program(struct nv_pc *pc)
assert(pc->emit == &code[pc->bin_size / 4]);
/* XXX: we can do better than this ... */
if (!(pc->emit[-2] & 1) || (pc->emit[-2] & 2) || (pc->emit[-1] & 3)) {
if (!pc->bin_size ||
!(pc->emit[-2] & 1) || (pc->emit[-2] & 2) || (pc->emit[-1] & 3)) {
pc->emit[0] = 0xf0000001;
pc->emit[1] = 0xe0000000;
pc->bin_size += 8;
@@ -523,6 +524,7 @@ nv50_generate_code(struct nv50_translation_info *ti)
ret = nv_pc_exec_pass2(pc);
if (ret)
goto out;
assert(!(pc->bin_size % 8));
pc->emit = CALLOC(pc->bin_size / 4 + 2, 4);
if (!pc->emit) {