mesa: Use matching signedness for the counter as upper bound.
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@@ -282,7 +282,7 @@ write_texture_image(struct gl_texture_object *texObj)
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case MESA_FORMAT_RGB565:
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{
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GLubyte *buf2 = (GLubyte *) _mesa_malloc(img->Width * img->Height * 3);
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GLint i;
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GLuint i;
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for (i = 0; i < img->Width * img->Height; i++) {
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GLint r, g, b;
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GLushort s = ((GLushort *) img->Data)[i];
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