glx: Remove (unused, broken) fastImageUnpack fast path

Reviewed-by: Brian Paul <brianp@vmware.com>
Signed-off-by: Adam Jackson <ajax@redhat.com>
This commit is contained in:
Adam Jackson
2011-06-01 13:00:57 -04:00
parent 776a2a5447
commit e09e5cb7d8
3 changed files with 40 additions and 71 deletions
-8
View File
@@ -309,14 +309,6 @@ struct glx_context
GLuint *selectBuf;
/*@} */
/**
* This is \c GL_TRUE if the pixel unpack modes are such that an image
* can be unpacked from the clients memory by just copying. It may
* still be true that the server will have to do some work. This
* just promises that a straight copy will fetch the correct bytes.
*/
GLboolean fastImageUnpack;
/**
* Fill newImage with the unpacked form of \c oldImage getting it
* ready for transport to the server.
-3
View File
@@ -404,10 +404,7 @@ indirect_create_context(struct glx_screen *psc,
/*
** PERFORMANCE NOTE: A mode dependent fill image can speed things up.
** Other code uses the fastImageUnpack bit, but it is never set
** to GL_TRUE.
*/
gc->fastImageUnpack = GL_FALSE;
gc->fillImage = __glFillImage;
gc->pc = gc->buf;
gc->bufEnd = gc->buf + bufSize;
+40 -60
View File
@@ -76,10 +76,6 @@
* Modify this function so that \c NULL images are sent using
* \c __glXSendLargeChunk instead of __glXSendLargeCommand. Doing this
* will eliminate the need to allocate a buffer for that case.
*
* \bugs
* The \c fastImageUnpack path, which is thankfully never used, is completely
* broken.
*/
void
__glXSendLargeImage(struct glx_context * gc, GLint compsize, GLint dim,
@@ -87,48 +83,38 @@ __glXSendLargeImage(struct glx_context * gc, GLint compsize, GLint dim,
GLenum format, GLenum type, const GLvoid * src,
GLubyte * pc, GLubyte * modes)
{
if (!gc->fastImageUnpack || (src == NULL)) {
/* Allocate a temporary holding buffer */
GLubyte *buf = (GLubyte *) Xmalloc(compsize);
if (!buf) {
__glXSetError(gc, GL_OUT_OF_MEMORY);
return;
}
/* Allocate a temporary holding buffer */
GLubyte *buf = (GLubyte *) Xmalloc(compsize);
if (!buf) {
__glXSetError(gc, GL_OUT_OF_MEMORY);
return;
}
/* Apply pixel store unpack modes to copy data into buf */
if (src != NULL) {
(*gc->fillImage) (gc, dim, width, height, depth, format, type,
src, buf, modes);
}
else {
if (dim < 3) {
(void) memcpy(modes, __glXDefaultPixelStore + 4, 20);
}
else {
(void) memcpy(modes, __glXDefaultPixelStore + 0, 36);
}
}
/* Apply pixel store unpack modes to copy data into buf */
if (src != NULL) {
(*gc->fillImage) (gc, dim, width, height, depth, format, type,
src, buf, modes);
}
else {
if (dim < 3) {
(void) memcpy(modes, __glXDefaultPixelStore + 4, 20);
}
else {
(void) memcpy(modes, __glXDefaultPixelStore + 0, 36);
}
}
/* Send large command */
__glXSendLargeCommand(gc, gc->pc, pc - gc->pc, buf, compsize);
/* Send large command */
__glXSendLargeCommand(gc, gc->pc, pc - gc->pc, buf, compsize);
/* Free buffer */
Xfree((char *) buf);
}
else {
/* Just send the data straight as is */
__glXSendLargeCommand(gc, gc->pc, pc - gc->pc, pc, compsize);
}
/* Free buffer */
Xfree((char *) buf);
}
/************************************************************************/
/**
* Implement GLX protocol for \c glSeparableFilter2D.
*
* \bugs
* The \c fastImageUnpack path, which is thankfully never used, is completely
* broken.
*/
void
__indirect_glSeparableFilter2D(GLenum target, GLenum internalformat,
@@ -177,6 +163,7 @@ __indirect_glSeparableFilter2D(GLenum target, GLenum internalformat,
__GLX_END(0);
}
else {
GLubyte *buf;
const GLint bufsize = image1len + image2len;
/* Use GLXRenderLarge protocol to send command */
@@ -190,29 +177,22 @@ __indirect_glSeparableFilter2D(GLenum target, GLenum internalformat,
__GLX_PUT_LONG(20, type);
pc += hdrlen;
if (!gc->fastImageUnpack) {
/* Allocate a temporary holding buffer */
GLubyte *buf = (GLubyte *) Xmalloc(bufsize);
if (!buf) {
__glXSetError(gc, GL_OUT_OF_MEMORY);
return;
}
(*gc->fillImage) (gc, 1, width, 1, 1, format, type, row, buf,
pixelHeaderPC);
(*gc->fillImage) (gc, 1, height, 1, 1, format, type, column,
buf + image1len, pixelHeaderPC);
/* Send large command */
__glXSendLargeCommand(gc, gc->pc, (GLint) (pc - gc->pc), buf,
bufsize);
/* Free buffer */
Xfree((char *) buf);
}
else {
/* Just send the data straight as is */
__glXSendLargeCommand(gc, gc->pc, (GLint) (pc - gc->pc), pc,
bufsize);
/* Allocate a temporary holding buffer */
buf = (GLubyte *) Xmalloc(bufsize);
if (!buf) {
__glXSetError(gc, GL_OUT_OF_MEMORY);
return;
}
(*gc->fillImage) (gc, 1, width, 1, 1, format, type, row, buf,
pixelHeaderPC);
(*gc->fillImage) (gc, 1, height, 1, 1, format, type, column,
buf + image1len, pixelHeaderPC);
/* Send large command */
__glXSendLargeCommand(gc, gc->pc, (GLint) (pc - gc->pc), buf,
bufsize);
/* Free buffer */
Xfree((char *) buf);
}
}