v3d: Remove dead prototypes for load/store utile functions.
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@@ -27,8 +27,6 @@
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uint32_t v3d_utile_width(int cpp) ATTRIBUTE_CONST;
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uint32_t v3d_utile_height(int cpp) ATTRIBUTE_CONST;
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bool v3d_size_is_lt(uint32_t width, uint32_t height, int cpp) ATTRIBUTE_CONST;
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void v3d_load_utile(void *dst, void *src, uint32_t dst_stride, uint32_t cpp);
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void v3d_store_utile(void *dst, void *src, uint32_t src_stride, uint32_t cpp);
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void v3d_load_tiled_image(void *dst, uint32_t dst_stride,
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void *src, uint32_t src_stride,
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enum v3d_tiling_mode tiling_format, int cpp,
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