s/char/GLubyte/ to silence warnings
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@@ -209,7 +209,7 @@ init_core_functions( GLcontext *ctx )
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const fbContextPtr fbdevctx = FB_CONTEXT(ctx); \
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__DRIdrawablePrivate *dPriv = fbdevctx->dri.drawable;
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#define INIT_PIXEL_PTR(P, X, Y) \
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GLubyte *P = (char *)dPriv->currentBuffer + (Y) * dPriv->currentPitch + (X) * 3
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GLubyte *P = (GLubyte *)dPriv->currentBuffer + (Y) * dPriv->currentPitch + (X) * 3
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#define INC_PIXEL_PTR(P) P += 3
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#define STORE_RGB_PIXEL(P, X, Y, R, G, B) \
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P[0] = B; P[1] = G; P[2] = R
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@@ -227,7 +227,7 @@ init_core_functions( GLcontext *ctx )
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const fbContextPtr fbdevctx = FB_CONTEXT(ctx); \
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__DRIdrawablePrivate *dPriv = fbdevctx->dri.drawable;
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#define INIT_PIXEL_PTR(P, X, Y) \
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GLubyte *P = (char *)dPriv->currentBuffer + (Y) * dPriv->currentPitch + (X) * 4;
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GLubyte *P = (GLubyte *)dPriv->currentBuffer + (Y) * dPriv->currentPitch + (X) * 4;
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#define INC_PIXEL_PTR(P) P += 4
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#define STORE_RGB_PIXEL(P, X, Y, R, G, B) \
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P[0] = B; P[1] = G; P[2] = R; P[3] = 255
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@@ -287,7 +287,7 @@ init_core_functions( GLcontext *ctx )
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const fbContextPtr fbdevctx = FB_CONTEXT(ctx); \
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__DRIdrawablePrivate *dPriv = fbdevctx->dri.drawable;
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#define INIT_PIXEL_PTR(P, X, Y) \
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GLubyte *P = (char *)dPriv->currentBuffer + (Y) * dPriv->currentPitch + (X)
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GLubyte *P = (GLubyte *)dPriv->currentBuffer + (Y) * dPriv->currentPitch + (X)
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#define INC_PIXEL_PTR(P) P += 1
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#define STORE_CI_PIXEL(P, CI) \
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P[0] = CI
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