ilo: avoid potential dangling pointer dereference
Set pipe_draw_info to NULL after draw_vbo().
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@@ -729,6 +729,9 @@ ilo_draw_vbo(struct pipe_context *pipe, const struct pipe_draw_info *info)
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ilo->dirty = 0x0;
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hw3d->new_batch = false;
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/* avoid dangling pointer reference */
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ilo->draw = NULL;
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update_prim_count(hw3d, prim_generated, prim_emitted);
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if (ilo_debug & ILO_DEBUG_NOCACHE)
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