glsl: Set up generated builtin functions handling for GLSL 1.40.
Otherwise, when we go to use ir_reader on the generated code, we won't have the types present. Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
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@@ -162,14 +162,14 @@ read_builtins(GLenum target, const char *protos, const char **functions, unsigne
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{
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struct gl_context fakeCtx;
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fakeCtx.API = API_OPENGL;
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fakeCtx.Const.GLSLVersion = 130;
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fakeCtx.Const.GLSLVersion = 140;
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fakeCtx.Extensions.ARB_ES2_compatibility = true;
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gl_shader *sh = _mesa_new_shader(NULL, 0, target);
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struct _mesa_glsl_parse_state *st =
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new(sh) _mesa_glsl_parse_state(&fakeCtx, target, sh);
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st->language_version = 130;
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st->symbols->language_version = 130;
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st->language_version = 140;
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st->symbols->language_version = 140;
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st->ARB_texture_rectangle_enable = true;
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st->EXT_texture_array_enable = true;
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st->OES_EGL_image_external_enable = true;
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