microsoft/compiler: Subpass textures are supposed to be arrays
When doing multiview subpass rendering, they get loaded with the view/layer index. Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20650>
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@@ -90,9 +90,10 @@ enum dxil_resource_kind dxil_get_resource_kind(const struct glsl_type *type)
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: DXIL_RESOURCE_KIND_TEXTURE1D;
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case GLSL_SAMPLER_DIM_2D:
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case GLSL_SAMPLER_DIM_EXTERNAL:
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case GLSL_SAMPLER_DIM_SUBPASS:
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return is_array ? DXIL_RESOURCE_KIND_TEXTURE2D_ARRAY
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: DXIL_RESOURCE_KIND_TEXTURE2D;
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case GLSL_SAMPLER_DIM_SUBPASS:
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return DXIL_RESOURCE_KIND_TEXTURE2D_ARRAY;
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case GLSL_SAMPLER_DIM_3D:
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return DXIL_RESOURCE_KIND_TEXTURE3D;
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case GLSL_SAMPLER_DIM_CUBE:
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@@ -103,9 +104,10 @@ enum dxil_resource_kind dxil_get_resource_kind(const struct glsl_type *type)
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case GLSL_SAMPLER_DIM_BUF:
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return DXIL_RESOURCE_KIND_TYPED_BUFFER;
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case GLSL_SAMPLER_DIM_MS:
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case GLSL_SAMPLER_DIM_SUBPASS_MS:
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return is_array ? DXIL_RESOURCE_KIND_TEXTURE2DMS_ARRAY
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: DXIL_RESOURCE_KIND_TEXTURE2DMS;
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case GLSL_SAMPLER_DIM_SUBPASS_MS:
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return DXIL_RESOURCE_KIND_TEXTURE2DMS_ARRAY;
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default:
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debug_printf("type: %s\n", glsl_get_type_name(type));
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