added some handy debug code (disabled)
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@@ -148,6 +148,18 @@ static GLboolean run_vertex_stage( GLcontext *ctx,
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VB->EyePtr = TransformRaw( &store->eye,
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ctx->ModelviewMatrixStack.Top,
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VB->ObjPtr);
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#if 0
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/* examine some eye coordinates */
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{
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GLuint i;
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GLfloat *v = VB->EyePtr->start;
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for (i = 0; i < 4; i++) {
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_mesa_printf("eye[%d] = %g, %g, %g, %g\n",
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i, v[0], v[1], v[2], v[3]);
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v += 4;
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}
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}
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#endif
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}
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VB->ClipPtr = TransformRaw( &store->clip,
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@@ -169,6 +181,19 @@ static GLboolean run_vertex_stage( GLcontext *ctx,
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break;
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}
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#if 0
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/* examine some clip coordinates */
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{
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GLuint i;
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GLfloat *v = VB->ClipPtr->start;
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for (i = 0; i < 4; i++) {
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_mesa_printf("clip[%d] = %g, %g, %g, %g\n",
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i, v[0], v[1], v[2], v[3]);
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v += 4;
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}
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}
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#endif
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/* Cliptest and perspective divide. Clip functions must clear
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* the clipmask.
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*/
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