radeonsi: only export from GS copy shader for vertex stream 0
When running the copy shader for vertex streams != 0, the SX does not need any data from us (there is no rasterization for the higher vertex streams, only streamout). Reviewed-by: Marek Olšák <marek.olsak@amd.com>
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@@ -6421,26 +6421,33 @@ si_generate_gs_copy_shader(struct si_screen *sscreen,
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}
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}
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if (gs_selector->so.num_outputs) {
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for (int stream = 0; stream < 4; stream++) {
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struct lp_build_if_state if_ctx_stream;
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for (int stream = 0; stream < 4; stream++) {
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struct lp_build_if_state if_ctx_stream;
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if (!gsinfo->num_stream_output_components[stream])
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continue;
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if (!gsinfo->num_stream_output_components[stream])
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continue;
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LLVMValueRef is_stream =
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LLVMBuildICmp(builder, LLVMIntEQ,
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stream_id,
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lp_build_const_int32(gallivm, stream), "");
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if (stream > 0 && !gs_selector->so.num_outputs)
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continue;
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lp_build_if(&if_ctx_stream, gallivm, is_stream);
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LLVMValueRef is_stream =
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LLVMBuildICmp(builder, LLVMIntEQ,
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stream_id,
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lp_build_const_int32(gallivm, stream), "");
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lp_build_if(&if_ctx_stream, gallivm, is_stream);
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if (gs_selector->so.num_outputs) {
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si_llvm_emit_streamout(&ctx, outputs,
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gsinfo->num_outputs,
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stream);
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lp_build_endif(&if_ctx_stream);
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}
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if (stream == 0)
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si_llvm_export_vs(bld_base, outputs, gsinfo->num_outputs);
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lp_build_endif(&if_ctx_stream);
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}
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si_llvm_export_vs(bld_base, outputs, gsinfo->num_outputs);
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LLVMBuildRetVoid(gallivm->builder);
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