mesa: updated comments about GLSL constants
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@@ -27,8 +27,9 @@
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// From Shader Spec, ver. 1.10, rev. 59
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//
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//bp: XXX these will probably go away since the value needs to be
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//determined at runtime and may vary from one GLcontext to another...
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// Note: the values assigned to these constants here aren't actually used.
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// They're set by the compiler according to the GL context limits.
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// See slang_simplify.c
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const int gl_MaxLights = 8;
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const int gl_MaxClipPlanes = 6;
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const int gl_MaxTextureUnits = 8;
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