glsl: copy each field's precision information in glsl_types's structure constructor
Signed-off-by: Samuel Iglesias Gonsálvez <siglesias@igalia.com> Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
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@@ -129,6 +129,7 @@ glsl_type::glsl_type(const glsl_struct_field *fields, unsigned num_fields,
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this->fields.structure[i].image_coherent = fields[i].image_coherent;
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this->fields.structure[i].image_volatile = fields[i].image_volatile;
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this->fields.structure[i].image_restrict = fields[i].image_restrict;
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this->fields.structure[i].precision = fields[i].precision;
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}
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mtx_unlock(&glsl_type::mutex);
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