Fix segfault in _save_OBE_DrawElements() when using VBO and display list (bug 16156)

This was previously fixed in master by commit 982dcb74fd by Haihao Xiang.
This commit is contained in:
Brian Paul
2008-05-30 08:53:42 -06:00
parent b12a31f59d
commit df7d1ee2a5
+3
View File
@@ -864,6 +864,9 @@ static void GLAPIENTRY _save_OBE_DrawElements(GLenum mode, GLsizei count, GLenum
_ae_map_vbos( ctx );
if (ctx->Array.ElementArrayBufferObj->Name)
indices = ADD_POINTERS(ctx->Array.ElementArrayBufferObj->Pointer, indices);
vbo_save_NotifyBegin( ctx, mode | VBO_SAVE_PRIM_WEAK );
switch (type) {