disabled locked arrays in glDrawRangeElements()
This commit is contained in:
+11
-1
@@ -1,4 +1,4 @@
|
||||
/* $Id: varray.c,v 1.19 2000/02/02 19:17:57 brianp Exp $ */
|
||||
/* $Id: varray.c,v 1.20 2000/02/05 02:05:14 brianp Exp $ */
|
||||
|
||||
/*
|
||||
* Mesa 3-D graphics library
|
||||
@@ -1122,6 +1122,13 @@ _mesa_DrawRangeElements(GLenum mode, GLuint start,
|
||||
return;
|
||||
}
|
||||
|
||||
#if 0
|
||||
/*
|
||||
* XXX something in locked arrays is broken! If start = 0,
|
||||
* end = 1 and count = 2 we'll take the LockArrays path and
|
||||
* get incorrect results. See Scott McMillan's bug of 3 Jan 2000.
|
||||
* For now, don't use locked arrays.
|
||||
*/
|
||||
if (!ctx->Array.LockCount && 2*count > (GLint) 3*(end-start)) {
|
||||
glLockArraysEXT( start, end );
|
||||
glDrawElements( mode, count, type, indices );
|
||||
@@ -1129,6 +1136,9 @@ _mesa_DrawRangeElements(GLenum mode, GLuint start,
|
||||
} else {
|
||||
glDrawElements( mode, count, type, indices );
|
||||
}
|
||||
#else
|
||||
glDrawElements( mode, count, type, indices );
|
||||
#endif
|
||||
}
|
||||
|
||||
|
||||
|
||||
Reference in New Issue
Block a user