r200/radeon: stop calling _ae_invalidate_state() directly
It is already called via _vbo_InvalidateState(). Reviewed-by: Marek Olšák <marek.olsak@amd.com> Tested-by: Ian Romanick <ian.d.romanick@intel.com>
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@@ -35,7 +35,6 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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#include "main/glheader.h"
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#include "main/imports.h"
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#include "main/api_arrayelt.h"
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#include "main/enums.h"
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#include "main/light.h"
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#include "main/framebuffer.h"
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@@ -2285,7 +2284,6 @@ static void r200InvalidateState( struct gl_context *ctx, GLuint new_state )
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_swsetup_InvalidateState( ctx, new_state );
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_vbo_InvalidateState( ctx, new_state );
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_tnl_InvalidateState( ctx, new_state );
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_ae_invalidate_state( ctx, new_state );
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R200_CONTEXT(ctx)->radeon.NewGLState |= new_state;
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if (new_state & _NEW_PROGRAM)
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@@ -34,7 +34,6 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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#include "main/glheader.h"
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#include "main/imports.h"
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#include "main/api_arrayelt.h"
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#include "main/enums.h"
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#include "main/light.h"
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#include "main/context.h"
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@@ -2051,7 +2050,6 @@ static void radeonInvalidateState( struct gl_context *ctx, GLuint new_state )
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_swsetup_InvalidateState( ctx, new_state );
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_vbo_InvalidateState( ctx, new_state );
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_tnl_InvalidateState( ctx, new_state );
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_ae_invalidate_state( ctx, new_state );
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R100_CONTEXT(ctx)->radeon.NewGLState |= new_state;
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}
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