main: Fix whitespace in blit.c
Reviewed-by: Fredrik Höglund <fredrik@kde.org> Signed-off-by: Fredrik Höglund <fredrik@kde.org>
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committed by
Fredrik Höglund
parent
f22fa307de
commit
df032ef7e0
+18
-18
@@ -306,7 +306,7 @@ _mesa_BlitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1,
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* ignored."
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*/
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if ((readRb == NULL) || (drawRb == NULL)) {
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mask &= ~GL_STENCIL_BUFFER_BIT;
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mask &= ~GL_STENCIL_BUFFER_BIT;
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}
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else {
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int read_z_bits, draw_z_bits;
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@@ -360,7 +360,7 @@ _mesa_BlitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1,
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* ignored."
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*/
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if ((readRb == NULL) || (drawRb == NULL)) {
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mask &= ~GL_DEPTH_BUFFER_BIT;
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mask &= ~GL_DEPTH_BUFFER_BIT;
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}
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else {
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int read_s_bit, draw_s_bit;
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@@ -458,23 +458,23 @@ _mesa_BlitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1,
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GLuint i = 0;
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printf("glBlitFramebuffer(%d, %d, %d, %d, %d, %d, %d, %d,"
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" 0x%x, 0x%x)\n",
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srcX0, srcY0, srcX1, srcY1,
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dstX0, dstY0, dstX1, dstY1,
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mask, filter);
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" 0x%x, 0x%x)\n",
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srcX0, srcY0, srcX1, srcY1,
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dstX0, dstY0, dstX1, dstY1,
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mask, filter);
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if (colorReadRb) {
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const struct gl_renderbuffer_attachment *att;
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att = find_attachment(readFb, colorReadRb);
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printf(" Src FBO %u RB %u (%dx%d) ",
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readFb->Name, colorReadRb->Name,
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colorReadRb->Width, colorReadRb->Height);
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readFb->Name, colorReadRb->Name,
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colorReadRb->Width, colorReadRb->Height);
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if (att && att->Texture) {
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printf("Tex %u tgt 0x%x level %u face %u",
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att->Texture->Name,
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att->Texture->Target,
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att->TextureLevel,
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att->CubeMapFace);
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att->Texture->Name,
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att->Texture->Target,
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att->TextureLevel,
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att->CubeMapFace);
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}
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printf("\n");
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@@ -486,14 +486,14 @@ _mesa_BlitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1,
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att = find_attachment(drawFb, colorDrawRb);
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printf(" Dst FBO %u RB %u (%dx%d) ",
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drawFb->Name, colorDrawRb->Name,
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colorDrawRb->Width, colorDrawRb->Height);
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drawFb->Name, colorDrawRb->Name,
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colorDrawRb->Width, colorDrawRb->Height);
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if (att && att->Texture) {
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printf("Tex %u tgt 0x%x level %u face %u",
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att->Texture->Name,
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att->Texture->Target,
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att->TextureLevel,
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att->CubeMapFace);
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att->Texture->Name,
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att->Texture->Target,
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att->TextureLevel,
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att->CubeMapFace);
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}
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printf("\n");
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}
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