mesa: fix potential recursive locking deadlock in _mesa_HashWalk()

If the walk callback called _mesa_HashRemove() we'd deadlock.
This commit is contained in:
Brian Paul
2009-04-09 10:53:01 -06:00
parent 3163ea1453
commit deff099215
+14 -4
View File
@@ -63,6 +63,7 @@ struct _mesa_HashTable {
struct HashEntry *Table[TABLE_SIZE]; /**< the lookup table */
GLuint MaxKey; /**< highest key inserted so far */
_glthread_Mutex Mutex; /**< mutual exclusion lock */
_glthread_Mutex WalkMutex; /**< for _mesa_HashWalk() */
GLboolean InDeleteAll; /**< Debug check */
};
@@ -79,6 +80,7 @@ _mesa_NewHashTable(void)
struct _mesa_HashTable *table = CALLOC_STRUCT(_mesa_HashTable);
if (table) {
_glthread_INIT_MUTEX(table->Mutex);
_glthread_INIT_MUTEX(table->WalkMutex);
}
return table;
}
@@ -111,6 +113,7 @@ _mesa_DeleteHashTable(struct _mesa_HashTable *table)
}
}
_glthread_DESTROY_MUTEX(table->Mutex);
_glthread_DESTROY_MUTEX(table->WalkMutex);
_mesa_free(table);
}
@@ -285,6 +288,11 @@ _mesa_HashDeleteAll(struct _mesa_HashTable *table,
/**
* Walk over all entries in a hash table, calling callback function for each.
* Note: we use a separate mutex in this function to avoid a recursive
* locking deadlock (in case the callback calls _mesa_HashRemove()) and to
* prevent multiple threads/contexts from getting tangled up.
* A lock-less version of this function could be used when the table will
* not be modified.
* \param table the hash table to walk
* \param callback the callback function
* \param userData arbitrary pointer to pass along to the callback
@@ -300,14 +308,16 @@ _mesa_HashWalk(const struct _mesa_HashTable *table,
GLuint pos;
ASSERT(table);
ASSERT(callback);
_glthread_LOCK_MUTEX(table2->Mutex);
_glthread_LOCK_MUTEX(table2->WalkMutex);
for (pos = 0; pos < TABLE_SIZE; pos++) {
struct HashEntry *entry;
for (entry = table->Table[pos]; entry; entry = entry->Next) {
struct HashEntry *entry, *next;
for (entry = table->Table[pos]; entry; entry = next) {
/* save 'next' pointer now in case the callback deletes the entry */
next = entry->Next;
callback(entry->Key, entry->Data, userData);
}
}
_glthread_UNLOCK_MUTEX(table2->Mutex);
_glthread_UNLOCK_MUTEX(table2->WalkMutex);
}