glsl: Initialize member variable is_ubo_var in constructor.
Fixes "Uninitialized scalar field" defect reported by Coverity. Signed-off-by: Vinson Lee <vlee@freedesktop.org> Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
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@@ -157,7 +157,7 @@ class count_uniform_size : public program_resource_visitor {
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public:
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count_uniform_size(struct string_to_uint_map *map)
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: num_active_uniforms(0), num_values(0), num_shader_samplers(0),
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num_shader_uniform_components(0), map(map)
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num_shader_uniform_components(0), is_ubo_var(false), map(map)
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{
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/* empty */
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}
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