v3d: remove redundant update of queued draw calls

This was updating the counter for the indexed draw path only, but we are
already updating the counter for all paths a bit later, so this is only
duplicating counts for indexed paths.

Reviewed-by: Eric Anholt <eric@anholt.net>
This commit is contained in:
Iago Toral Quiroga
2019-09-11 10:02:22 +02:00
committed by Iago Toral
parent b9a07eed00
commit ded6ea9209
-2
View File
@@ -852,8 +852,6 @@ v3d_draw_vbo(struct pipe_context *pctx, const struct pipe_draw_info *info)
}
}
job->draw_calls_queued++;
if (info->has_user_indices)
pipe_resource_reference(&prsc, NULL);
} else {