llvmpipe: add LP_DEBUG env var
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@@ -0,0 +1,71 @@
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/**************************************************************************
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*
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* Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
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* All Rights Reserved.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the
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* "Software"), to deal in the Software without restriction, including
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* without limitation the rights to use, copy, modify, merge, publish,
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* distribute, sub license, and/or sell copies of the Software, and to
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* permit persons to whom the Software is furnished to do so, subject to
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* the following conditions:
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*
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* The above copyright notice and this permission notice (including the
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* next paragraph) shall be included in all copies or substantial portions
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* of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
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* IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
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* ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
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* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
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* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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*
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**************************************************************************/
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#ifndef LP_DEBUG_H
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#define LP_DEBUG_H
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#include "pipe/p_compiler.h"
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#include "util/u_debug.h"
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extern void
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st_print_current(void);
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#define DEBUG_PIPE 0x1
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#define DEBUG_TGSI 0x2
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#define DEBUG_TEX 0x4
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#define DEBUG_ASM 0x8
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#define DEBUG_SETUP 0x10
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#define DEBUG_RAST 0x20
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#define DEBUG_QUERY 0x40
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#define DEBUG_SCREEN 0x80
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#define DEBUG_JIT 0x100
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#ifdef DEBUG
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extern int LP_DEBUG;
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#else
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#define LP_DEBUG 0
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#endif
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void st_debug_init( void );
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static INLINE void
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LP_DBG( unsigned flag, const char *fmt, ... )
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{
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if (LP_DEBUG & flag)
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{
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va_list args;
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va_start( args, fmt );
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debug_vprintf( fmt, args );
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va_end( args );
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}
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}
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#endif /* LP_DEBUG_H */
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@@ -35,6 +35,24 @@
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#include "lp_winsys.h"
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#include "lp_jit.h"
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#include "lp_screen.h"
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#include "lp_debug.h"
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#ifdef DEBUG
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int LP_DEBUG = 0;
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static const struct debug_named_value lp_debug_flags[] = {
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{ "pipe", DEBUG_PIPE },
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{ "tgsi", DEBUG_TGSI },
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{ "tex", DEBUG_TEX },
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{ "asm", DEBUG_ASM },
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{ "setup", DEBUG_SETUP },
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{ "rast", DEBUG_RAST },
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{ "query", DEBUG_QUERY },
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{ "screen", DEBUG_SCREEN },
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{ "jit", DEBUG_JIT },
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{NULL, 0}
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};
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#endif
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static const char *
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@@ -213,6 +231,10 @@ llvmpipe_create_screen(struct llvmpipe_winsys *winsys)
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{
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struct llvmpipe_screen *screen = CALLOC_STRUCT(llvmpipe_screen);
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#ifdef DEBUG
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LP_DEBUG = debug_get_flags_option("LP_DEBUG", lp_debug_flags, 0 );
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#endif
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if (!screen)
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return NULL;
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@@ -86,6 +86,7 @@
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#include "lp_buffer.h"
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#include "lp_state.h"
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#include "lp_tex_sample.h"
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#include "lp_debug.h"
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static const unsigned char quad_offset_x[4] = {0, 1, 0, 1};
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@@ -396,29 +397,29 @@ generate_fragment(struct llvmpipe_context *lp,
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unsigned i;
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unsigned chan;
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#ifdef DEBUG
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tgsi_dump(shader->base.tokens, 0);
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if(key->depth.enabled) {
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debug_printf("depth.func = %s\n", debug_dump_func(key->depth.func, TRUE));
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debug_printf("depth.writemask = %u\n", key->depth.writemask);
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if (LP_DEBUG & DEBUG_JIT) {
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tgsi_dump(shader->base.tokens, 0);
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if(key->depth.enabled) {
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debug_printf("depth.func = %s\n", debug_dump_func(key->depth.func, TRUE));
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debug_printf("depth.writemask = %u\n", key->depth.writemask);
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}
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if(key->alpha.enabled) {
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debug_printf("alpha.func = %s\n", debug_dump_func(key->alpha.func, TRUE));
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debug_printf("alpha.ref_value = %f\n", key->alpha.ref_value);
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}
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if(key->blend.logicop_enable) {
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debug_printf("blend.logicop_func = %u\n", key->blend.logicop_func);
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}
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else if(key->blend.blend_enable) {
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debug_printf("blend.rgb_func = %s\n", debug_dump_blend_func (key->blend.rgb_func, TRUE));
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debug_printf("rgb_src_factor = %s\n", debug_dump_blend_factor(key->blend.rgb_src_factor, TRUE));
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debug_printf("rgb_dst_factor = %s\n", debug_dump_blend_factor(key->blend.rgb_dst_factor, TRUE));
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debug_printf("alpha_func = %s\n", debug_dump_blend_func (key->blend.alpha_func, TRUE));
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debug_printf("alpha_src_factor = %s\n", debug_dump_blend_factor(key->blend.alpha_src_factor, TRUE));
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debug_printf("alpha_dst_factor = %s\n", debug_dump_blend_factor(key->blend.alpha_dst_factor, TRUE));
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}
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debug_printf("blend.colormask = 0x%x\n", key->blend.colormask);
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}
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if(key->alpha.enabled) {
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debug_printf("alpha.func = %s\n", debug_dump_func(key->alpha.func, TRUE));
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debug_printf("alpha.ref_value = %f\n", key->alpha.ref_value);
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}
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if(key->blend.logicop_enable) {
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debug_printf("blend.logicop_func = %u\n", key->blend.logicop_func);
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}
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else if(key->blend.blend_enable) {
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debug_printf("blend.rgb_func = %s\n", debug_dump_blend_func (key->blend.rgb_func, TRUE));
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debug_printf("rgb_src_factor = %s\n", debug_dump_blend_factor(key->blend.rgb_src_factor, TRUE));
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debug_printf("rgb_dst_factor = %s\n", debug_dump_blend_factor(key->blend.rgb_dst_factor, TRUE));
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debug_printf("alpha_func = %s\n", debug_dump_blend_func (key->blend.alpha_func, TRUE));
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debug_printf("alpha_src_factor = %s\n", debug_dump_blend_factor(key->blend.alpha_src_factor, TRUE));
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debug_printf("alpha_dst_factor = %s\n", debug_dump_blend_factor(key->blend.alpha_dst_factor, TRUE));
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}
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debug_printf("blend.colormask = 0x%x\n", key->blend.colormask);
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#endif
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variant = CALLOC_STRUCT(lp_fragment_shader_variant);
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if(!variant)
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@@ -509,13 +510,8 @@ generate_fragment(struct llvmpipe_context *lp,
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a0_ptr, dadx_ptr, dady_ptr,
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x0, y0, 2, 0);
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#if 0
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/* C texture sampling */
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sampler = lp_c_sampler_soa_create(context_ptr);
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#else
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/* code generated texture sampling */
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sampler = lp_llvm_sampler_soa_create(key->sampler, context_ptr);
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#endif
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for(i = 0; i < num_fs; ++i) {
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LLVMValueRef index = LLVMConstInt(LLVMInt32Type(), i, 0);
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@@ -558,8 +554,8 @@ generate_fragment(struct llvmpipe_context *lp,
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}
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lp_build_conv_mask(builder, fs_type, blend_type,
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fs_mask, num_fs,
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&blend_mask, 1);
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fs_mask, num_fs,
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&blend_mask, 1);
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/*
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* Blending.
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@@ -588,16 +584,15 @@ generate_fragment(struct llvmpipe_context *lp,
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LLVMRunFunctionPassManager(screen->pass, variant->function);
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#ifdef DEBUG
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LLVMDumpValue(variant->function);
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debug_printf("\n");
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#endif
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if (LP_DEBUG & DEBUG_JIT) {
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LLVMDumpValue(variant->function);
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debug_printf("\n");
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}
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variant->jit_function = (lp_jit_frag_func)LLVMGetPointerToGlobal(screen->engine, variant->function);
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#ifdef DEBUG
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lp_disassemble(variant->jit_function);
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#endif
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if (LP_DEBUG & DEBUG_ASM)
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lp_disassemble(variant->jit_function);
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variant->next = shader->variants;
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shader->variants = variant;
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