ir3: VARYING_SLOT_LAYER output is used for binning

In multi-layered framebuffer LRZ also has several layers and binning
pass needs to write depth to a correct layer, so binning VS needs
VARYING_SLOT_LAYER.

Fixes: 9775b33d0f ("tu: Enable GMEM with layered rendering")

Signed-off-by: Danylo Piliaiev <dpiliaiev@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/34728>
This commit is contained in:
Danylo Piliaiev
2025-04-28 14:56:50 +02:00
committed by Marge Bot
parent 42aae5c3fa
commit dea4bb3757

View File

@@ -976,7 +976,7 @@ output_slot_used_for_binning(gl_varying_slot slot)
{
return slot == VARYING_SLOT_POS || slot == VARYING_SLOT_PSIZ ||
slot == VARYING_SLOT_CLIP_DIST0 || slot == VARYING_SLOT_CLIP_DIST1 ||
slot == VARYING_SLOT_VIEWPORT;
slot == VARYING_SLOT_VIEWPORT || slot == VARYING_SLOT_LAYER;
}
static bool