gallium: Set sampler->min_lod instead of always reallocating pipe_textures.

This commit is contained in:
Michel Dänzer
2008-05-01 17:31:39 +01:00
parent f1f52a8be9
commit de7277f81a
2 changed files with 3 additions and 16 deletions
+1 -9
View File
@@ -37,6 +37,7 @@
#include "st_program.h"
#include "pipe/p_context.h"
#include "pipe/p_defines.h"
#include "pipe/p_util.h"
#include "cso_cache/cso_context.h"
@@ -147,17 +148,8 @@ update_samplers(struct st_context *st)
sampler->normalized_coords = 1;
sampler->lod_bias = st->ctx->Texture.Unit[su].LodBias;
#if 1
sampler->min_lod = (texobj->MinLod) < 0.0 ? 0.0 : texobj->MinLod;
sampler->max_lod = texobj->MaxLod;
#else
/* min/max lod should really be as follows (untested).
* Also, calculate_first_last_level() needs to be overhauled
* since today's hardware had real support for LOD clamping.
*/
sampler->min_lod = MAX2(texobj->BaseLevel, texobj->MinLod);
sampler->max_lod = MIN2(texobj->MaxLevel, texobj->MaxLod);
#endif
sampler->border_color[0] = texobj->BorderColor[RCOMP];
sampler->border_color[1] = texobj->BorderColor[GCOMP];
+2 -7
View File
@@ -1342,8 +1342,6 @@ static void
calculate_first_last_level(struct st_texture_object *stObj)
{
struct gl_texture_object *tObj = &stObj->base;
const struct gl_texture_image *const baseImage =
tObj->Image[0][tObj->BaseLevel];
/* These must be signed values. MinLod and MaxLod can be negative numbers,
* and having firstLevel and lastLevel as signed prevents the need for
@@ -1366,7 +1364,7 @@ calculate_first_last_level(struct st_texture_object *stObj)
}
else {
firstLevel = 0;
lastLevel = MIN2(tObj->MaxLevel - tObj->BaseLevel, baseImage->MaxLog2);
lastLevel = MIN2(tObj->MaxLevel, tObj->Image[0][0]->WidthLog2);
}
break;
case GL_TEXTURE_RECTANGLE_NV:
@@ -1489,10 +1487,7 @@ st_finalize_texture(GLcontext *ctx,
(stObj->pt->target != gl_target_to_pipe(stObj->base.Target) ||
stObj->pt->format !=
st_mesa_format_to_pipe_format(firstImage->base.TexFormat->MesaFormat) ||
stObj->pt->last_level != stObj->lastLevel ||
stObj->pt->width[0] != firstImage->base.Width2 ||
stObj->pt->height[0] != firstImage->base.Height2 ||
stObj->pt->depth[0] != firstImage->base.Depth2 ||
stObj->pt->last_level < stObj->lastLevel ||
stObj->pt->cpp != cpp ||
stObj->pt->compressed != firstImage->base.IsCompressed)) {
pipe_texture_release(&stObj->pt);