meta/sso: Update meta to save and restore SSO state.

save and restore _Shader/Pipeline binding point. Rational we don't want any
conflict when the program will be unattached.

V2: formatting improvement

V3 (idr):
* Build fix.  The original patch added calls to _mesa_use_shader_program
  with 4 parameters, but the fourth parameter isn't added to that
  function until a much later patch.  Just drop that parameter for now.

Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
This commit is contained in:
Gregory Hainaut
2013-05-03 19:44:11 +02:00
committed by Ian Romanick
parent c03477050a
commit de4f85f52d
2 changed files with 20 additions and 0 deletions
+18
View File
@@ -53,6 +53,7 @@
#include "main/mipmap.h"
#include "main/multisample.h"
#include "main/objectlabel.h"
#include "main/pipelineobj.h"
#include "main/pixel.h"
#include "main/pbo.h"
#include "main/polygon.h"
@@ -535,6 +536,14 @@ _mesa_meta_begin(struct gl_context *ctx, GLbitfield state)
_mesa_set_enable(ctx, GL_FRAGMENT_SHADER_ATI, GL_FALSE);
}
if (ctx->Extensions.ARB_separate_shader_objects) {
/* Warning it must be done before _mesa_UseProgram call */
_mesa_reference_pipeline_object(ctx, &save->_Shader, ctx->_Shader);
_mesa_reference_pipeline_object(ctx, &save->Pipeline,
ctx->Pipeline.Current);
_mesa_BindProgramPipeline(0);
}
for (i = 0; i < MESA_SHADER_STAGES; i++) {
_mesa_reference_shader_program(ctx, &save->Shader[i],
ctx->_Shader->CurrentProgram[i]);
@@ -880,6 +889,14 @@ _mesa_meta_end(struct gl_context *ctx)
save->ATIFragmentShaderEnabled);
}
/* Warning it must be done before _mesa_use_shader_program call */
if (ctx->Extensions.ARB_separate_shader_objects) {
_mesa_reference_pipeline_object(ctx, &ctx->_Shader, save->_Shader);
_mesa_reference_pipeline_object(ctx, &ctx->Pipeline.Current,
save->Pipeline);
_mesa_reference_pipeline_object(ctx, &save->Pipeline, NULL);
}
if (ctx->Extensions.ARB_vertex_shader) {
_mesa_use_shader_program(ctx, GL_VERTEX_SHADER,
save->Shader[MESA_SHADER_VERTEX]);
@@ -899,6 +916,7 @@ _mesa_meta_end(struct gl_context *ctx)
for (i = 0; i < MESA_SHADER_STAGES; i++)
_mesa_reference_shader_program(ctx, &save->Shader[i], NULL);
_mesa_reference_shader_program(ctx, &save->ActiveShader, NULL);
_mesa_reference_pipeline_object(ctx, &save->_Shader, NULL);
}
if (state & MESA_META_STENCIL_TEST) {
+2
View File
@@ -121,6 +121,8 @@ struct save_state
GLboolean ATIFragmentShaderEnabled;
struct gl_shader_program *Shader[MESA_SHADER_STAGES];
struct gl_shader_program *ActiveShader;
struct gl_pipeline_object *_Shader;
struct gl_pipeline_object *Pipeline;
/** MESA_META_STENCIL_TEST */
struct gl_stencil_attrib Stencil;