pp/main queue: Add pp_run.c
Signed-off-by: Lauri Kasanen <cand@gmx.com> Signed-off-by: Brian Paul <brianp@vmware.com>
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Brian Paul
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/**************************************************************************
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*
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* Copyright 2011 Lauri Kasanen
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* All Rights Reserved.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the
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* "Software"), to deal in the Software without restriction, including
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* without limitation the rights to use, copy, modify, merge, publish,
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* distribute, sub license, and/or sell copies of the Software, and to
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* permit persons to whom the Software is furnished to do so, subject to
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* the following conditions:
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*
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* The above copyright notice and this permission notice (including the
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* next paragraph) shall be included in all copies or substantial portions
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* of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
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* IN NO EVENT SHALL THE AUTHORS BE LIABLE FOR
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* ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
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* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
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* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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*
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**************************************************************************/
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#include "postprocess.h"
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#include "postprocess/pp_filters.h"
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#include "util/u_blit.h"
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#include "util/u_inlines.h"
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#include "util/u_sampler.h"
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/**
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* Main run function of the PP queue. Called on swapbuffers/flush.
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*
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* Runs all requested filters in order and handles shuffling the temp
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* buffers in between.
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*/
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void
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pp_run(struct pp_queue_t *ppq, struct pipe_resource *in,
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struct pipe_resource *out, struct pipe_resource *indepth)
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{
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unsigned int i;
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if (in->width0 != ppq->p->framebuffer.width ||
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in->height0 != ppq->p->framebuffer.height) {
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pp_debug("Resizing the temp pp buffers\n");
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pp_free_fbos(ppq);
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pp_init_fbos(ppq, in->width0, in->height0, indepth);
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}
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if (in == out && ppq->n_filters == 1) {
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/* Make a copy of in to tmp[0] in this case. */
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unsigned int w = ppq->p->framebuffer.width;
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unsigned int h = ppq->p->framebuffer.height;
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util_blit_pixels(ppq->p->blitctx, in, 0, 0, 0,
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w, h, 0, ppq->tmps[0],
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0, 0, w, h, 0, PIPE_TEX_MIPFILTER_NEAREST);
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in = ppq->tmp[0];
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}
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switch (ppq->n_filters) {
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case 1: /* No temp buf */
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ppq->pp_queue[0] (ppq, in, out, 0);
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break;
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case 2: /* One temp buf */
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ppq->pp_queue[0] (ppq, in, ppq->tmp[0], 0);
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ppq->pp_queue[1] (ppq, ppq->tmp[0], out, 1);
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break;
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default: /* Two temp bufs */
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ppq->pp_queue[0] (ppq, in, ppq->tmp[0], 0);
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for (i = 1; i < (ppq->n_filters - 1); i++) {
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if (i % 2 == 0)
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ppq->pp_queue[i] (ppq, ppq->tmp[1], ppq->tmp[0], i);
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else
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ppq->pp_queue[i] (ppq, ppq->tmp[0], ppq->tmp[1], i);
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}
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if (i % 2 == 0)
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ppq->pp_queue[i] (ppq, ppq->tmp[1], out, i);
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else
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ppq->pp_queue[i] (ppq, ppq->tmp[0], out, i);
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break;
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}
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}
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/* Utility functions for the filters. You're not forced to use these if */
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/* your filter is more complicated. */
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/** Setup this resource as the filter input. */
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void
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pp_filter_setup_in(struct program *p, struct pipe_resource *in)
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{
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struct pipe_sampler_view v_tmp;
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u_sampler_view_default_template(&v_tmp, in, in->format);
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p->view = p->pipe->create_sampler_view(p->pipe, in, &v_tmp);
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}
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/** Setup this resource as the filter output. */
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void
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pp_filter_setup_out(struct program *p, struct pipe_resource *out)
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{
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p->surf.format = out->format;
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p->surf.usage = PIPE_BIND_RENDER_TARGET;
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p->framebuffer.cbufs[0] = p->pipe->create_surface(p->pipe, out, &p->surf);
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}
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/** Clean up the input and output set with the above. */
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void
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pp_filter_end_pass(struct program *p)
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{
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pipe_surface_reference(&p->framebuffer.cbufs[0], NULL);
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pipe_sampler_view_reference(&p->view, NULL);
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}
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/**
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* Convert the TGSI assembly to a runnable shader.
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*
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* We need not care about geometry shaders. All we have is screen quads.
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*/
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void *
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pp_tgsi_to_state(struct pipe_context *pipe, const char *text, bool isvs,
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const char *name)
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{
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struct pipe_shader_state state;
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struct tgsi_token tokens[PP_MAX_TOKENS];
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if (tgsi_text_translate(text, tokens, Elements(tokens)) == FALSE) {
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pp_debug("Failed to translate %s\n", name);
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return NULL;
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}
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state.tokens = tokens;
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if (isvs)
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return pipe->create_vs_state(pipe, &state);
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else
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return pipe->create_fs_state(pipe, &state);
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}
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/** Setup misc state for the filter. */
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void
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pp_filter_misc_state(struct program *p)
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{
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cso_set_blend(p->cso, &p->blend);
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cso_set_depth_stencil_alpha(p->cso, &p->depthstencil);
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cso_set_rasterizer(p->cso, &p->rasterizer);
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cso_set_viewport(p->cso, &p->viewport);
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cso_set_vertex_elements(p->cso, 2, p->velem);
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}
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/** Draw with the filter to the set output. */
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void
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pp_filter_draw(struct program *p)
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{
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util_draw_vertex_buffer(p->pipe, p->cso, p->vbuf, 0,
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PIPE_PRIM_QUADS, 4, 2);
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p->pipe->flush(p->pipe, NULL);
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}
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/** Set the framebuffer as active. */
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void
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pp_filter_set_fb(struct program *p)
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{
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cso_set_framebuffer(p->cso, &p->framebuffer);
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}
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/** Set the framebuffer as active and clear it. */
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void
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pp_filter_set_clear_fb(struct program *p)
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{
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cso_set_framebuffer(p->cso, &p->framebuffer);
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p->pipe->clear(p->pipe, PIPE_CLEAR_COLOR, p->clear_color, 0, 0);
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}
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