softpipe: fix swizzling of texture border color
We ask the texture tile cache to swizzle the color for us since that's where the view/swizzling info is available.
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@@ -656,7 +656,8 @@ get_texel_2d(const struct sp_sampler_varient *samp,
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if (x < 0 || x >= (int) u_minify(texture->width0, level) ||
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y < 0 || y >= (int) u_minify(texture->height0, level)) {
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return samp->sampler->border_color;
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return sp_tex_tile_cache_border_color(samp->cache,
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samp->sampler->border_color);
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}
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else {
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return get_texel_2d_no_border( samp, addr, x, y );
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@@ -750,7 +751,8 @@ get_texel_3d(const struct sp_sampler_varient *samp,
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if (x < 0 || x >= (int) u_minify(texture->width0, level) ||
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y < 0 || y >= (int) u_minify(texture->height0, level) ||
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z < 0 || z >= (int) u_minify(texture->depth0, level)) {
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return samp->sampler->border_color;
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return sp_tex_tile_cache_border_color(samp->cache,
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samp->sampler->border_color);
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}
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else {
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return get_texel_3d_no_border( samp, addr, x, y, z );
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@@ -298,3 +298,23 @@ sp_find_cached_tile_tex(struct softpipe_tex_tile_cache *tc,
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/**
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* Return the swizzled border color.
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*/
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const float *
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sp_tex_tile_cache_border_color(struct softpipe_tex_tile_cache *tc,
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const float border_color[4])
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{
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float rgba01[6];
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COPY_4V(rgba01, border_color);
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rgba01[PIPE_SWIZZLE_ZERO] = 0.0f;
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rgba01[PIPE_SWIZZLE_ONE] = 1.0f;
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tc->swz_border_color[0] = rgba01[tc->swizzle_r];
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tc->swz_border_color[1] = rgba01[tc->swizzle_g];
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tc->swz_border_color[2] = rgba01[tc->swizzle_b];
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tc->swz_border_color[3] = rgba01[tc->swizzle_a];
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return tc->swz_border_color;
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}
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@@ -90,6 +90,8 @@ struct softpipe_tex_tile_cache
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unsigned format;
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struct softpipe_tex_cached_tile *last_tile; /**< most recently retrieved tile */
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float swz_border_color[4]; /**< swizzled border color */
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};
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@@ -154,7 +156,9 @@ sp_get_cached_tile_tex(struct softpipe_tex_tile_cache *tc,
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}
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const float *
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sp_tex_tile_cache_border_color(struct softpipe_tex_tile_cache *tc,
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const float border_color[4]);
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#endif /* SP_TEX_TILE_CACHE_H */
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